[ad_1]
It’s also here where you must contend with the Masquerade. The rules of being a vampire mean there’s no showing off supernatural abilities. No floating, extra-high jumping, or sprinting at a wind-like pace – any of these movements around them will set off human suspicions, essentially “breaking” the Masquerade, which will have them start to attack you (or worse). In one instance I got a little reckless by jumping off a building and landing in front of a human. It wasn’t long after that I found a wooden stake through my heart – the Camarilla, it seems, are always watching.
The roleplaying goes much farther than just that, however. Interactions with notable NPCs in the world are incredibly dense and layered, with multiple choices in how you choose to interact with them that feed into a reputation system (e.g. characters can become pleased or frustrated by you depending on how you reply to them). We’re told all these choices and actions will matter — relationships characters do or don’t make, and the actions they choose will impact gameplay. Bloodlines 2 features multiple endings that are shaped by these choices, dialog options can also differ depending on which vampire clan you choose, and NPCs will even react differently depending on your outfit.
Related to this, the facial modeling of these characters, which has been excellent from everything that we’ve seen, features expressive faces and well-synced audio to go along with the rich dialog that helps with the immersion factor, vital for such an active-dialog system such as this, and with so much deep lore to pull from. This goes for your character as well who is fully voiced, making me think that the number of lines of dialog in this game must be staggeringly high.
[ad_2]
Source link