As Hazel, players will learn with her to use her powers, overcoming obstacles such as defeating enemies and removing barriers, from ‘conjuring’ past incarnations of objects to use them to overcome traversal and puzzle challenges, to combat-based spells to take on the biggest foes. As Jasmin Roy, South of Midnight’s Game Director highlighted during Developer_Direct, “Push, Pull, and Weave are some of the spells at your disposal that give you a tactical advantage during a fight. Timing is everything. Pull distant enemies close to start melee combos, push them back to interrupt and stun their attack, then press the advantage with follow-up strikes.”
Behind each monster is a haunting past
Speaking of these creatures, we show a few different types of enemies and characters Hazel will encounter. You’ll see Haints, which are an enemy class that comes in many forms, with Hazel using her weaving powers and magical tools to unravel the corruption afflicting these creatures and the environment around them, and return the area to reality. There’s also a glimpse of Two-Toed Tom, the blind albino alligator the size of an island, whom we shared in our gameplay reveal trailer in 2024.