{"id":348878,"date":"2025-10-09T08:06:40","date_gmt":"2025-10-09T13:06:40","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2025\/10\/09\/syberia-remastered-modernizing-without-altering-the-original\/"},"modified":"2025-10-09T08:06:40","modified_gmt":"2025-10-09T13:06:40","slug":"syberia-remastered-modernizing-without-altering-the-original","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2025\/10\/09\/syberia-remastered-modernizing-without-altering-the-original\/","title":{"rendered":"Syberia \u2013 Remastered: Modernizing Without Altering the Original"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li><em><strong><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/syberia-remastered\/9P7NXKCS6XBR\/0017\">Syberia \u2013 Remastered<\/a><\/strong><\/em> launches November 6 on Xbox Series X|S.<\/li>\n<li>Aur\u00e9lien L\u00e9v\u00eaque, Game Director at Virtuallyz, discusses the challenges of remastering such an iconic adventure game.<\/li>\n<li>Find out how the studio strived to find a balance between improving upon Beno\u00eet Sokal\u2019s vision and staying true to the original.<\/li>\n<\/ul>\n<\/div>\n<p>Released in 2022, the first <em>Syberia<\/em> left an impact on the adventure genre. Three sequels followed, and enriched the universe created by the author Beno\u00eet Sokal. Now, 2025 sees the arrival of a remaster of the first episode, which takes what made the success of the original, all while adding elements to bring it up to modern standards.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Between Remake and Remaster<\/strong><\/h2>\n<p>Even though <em>Syberia \u2013 Remastered<\/em> logically presents itself as a remaster, the teams at Virtuallyz and Microids Studio Paris decided to modernize the game to speak to a broader audience. They immersed themselves into what had been done for <em>Syberia \u2013 The World Before <\/em>released in 2022, as Aur\u00e9lien L\u00e9v\u00eaque, Game Director at Virtuallyz, explains: \u201cThe backgrounds have been entirely modeled after the original 2D plans, so we had to imagine some missing viewpoints. Even the characters have been entirely modeled and animated in 3D.\u201d<\/p>\n<p>\u201cFun fact: at the start of the project, we didn\u2019t have enough 3D models for all the characters, so we used Felix Smetana, the receptionist at the Kronsky Hotel, everywhere when working on the cutscenes. After seeing him so many times, he ended up becoming the team\u2019s mascot. Thankfully, we got the opportunity to work with the team at Microids Studio Paris, which developed <em>Syberia \u2013 The World Before and Amerzon<\/em>e <em>\u2013 The Explorer\u2019s Legacy<\/em>, to help us achieve the level of quality we aimed for.\u201d<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xboxwire.thesourcemediaassets.com\\\/sites\\\/2\\\/2025\\\/10\\\/SYB_Character_Kate_2D_Turnaround_V2-7683f802643be3cceaeb.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-212755&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image&quot;,&quot;alt&quot;:&quot;&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/SYB_Character_Kate_2D_Turnaround_V2-7683f802643be3cceaeb-1900x1080.jpg\" alt=\"\" class=\"wp-image-212755\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>Taking advantage of this 3D modeling, the development team were able to completely revamp the camera to make the game more enjoyable and readable, all the while allowing players to better locate themselves in the environment. Moving protagonist Kate around has also been greatly improved, as Aur\u00e9lien goes into details on the matter: \u201cWe took inspiration from many elements in The World Before, starting with the character controller, meaning the way Kate moves around using a controller or computer mouse. Microids Studio Paris also helped us with putting the camera in place.\u201d<\/p>\n<p>Always with modernization in mind, the team tried to make choices that would satisfy both old fans and new players who want to discover the series. As such, they decided to implement a quest journal in the vein of what was present in <em>The World Before<\/em>, and to offer two different game modes: <strong>Story Mode<\/strong>, which gives hints so that players won\u2019t stay stuck too long, and <strong>Adventure Mode<\/strong>, in which no help is provided and is thus way closer to the original experience.<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xboxwire.thesourcemediaassets.com\\\/sites\\\/2\\\/2025\\\/10\\\/SYB_Character_Aubergiste_2D_v3_16x9-f6a01e7692c3df0bfebf.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-212756&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image&quot;,&quot;alt&quot;:&quot;&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/SYB_Character_Aubergiste_2D_v3_16x9-f6a01e7692c3df0bfebf-1900x1080.jpg\" alt=\"\" class=\"wp-image-212756\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<h2 class=\"wp-block-heading\"><strong>Preserving Beno\u00eet Sokal\u2019s legacy<\/strong><\/h2>\n<p>The team did everything to find the right balance between the wish to improve the author\u2019s vision and staying true as possible to the DNA of the original. Thus, if the original cutscenes have simply been upscaled, the backgrounds have benefited from a complete overhaul. Used to the Unity engine, Virtuallyz and Microids Studio Paris were able to greatly improve the visuals to enhance Beno\u00eet Sokal\u2019s vision without altering the geography of the locations. In addition, by using the HDRP (Unity\u2019s High Definition Render Pipeline), Virtuallyz was able to make the whole experience more immersive than ever, as Aur\u00e9lien points out: \u201cThe HDRP is a rendering pipeline made for next-gen or current-gen consoles. It enables more realistic lighting, but also more control on \u2018material PBR\u2019 (Physically Based Rendering), generally used to add a sense of realism and texture to objects. All those factors allowed for an improvement of the scenery, as well as for the characters.\u201d<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xboxwire.thesourcemediaassets.com\\\/sites\\\/2\\\/2025\\\/10\\\/COMPARO_01-be1813a61a6aae66d7fa.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-full&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-212757&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1272,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image&quot;,&quot;alt&quot;:&quot;&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-full wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1272\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/COMPARO_01-be1813a61a6aae66d7fa.jpg\" alt=\"\" class=\"wp-image-212757\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/COMPARO_01-be1813a61a6aae66d7fa.jpg 1272w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/COMPARO_01-be1813a61a6aae66d7fa-681x578.jpg 681w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/COMPARO_01-be1813a61a6aae66d7fa-804x683.jpg 804w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/COMPARO_01-be1813a61a6aae66d7fa-768x652.jpg 768w\" sizes=\"(max-width: 1272px) 100vw, 1272px\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>The sound design was also reworked. Given that the original plot hasn\u2019t been modified, the decision to keep the original dubbing and music was made quite early into the project. However, the devs have improved some old sounds that didn\u2019t age well, and created new ones (such as the crackling of the chimney fire) to emphasize the immersion. Aur\u00e9lien adds: \u201cWe worked on FMOD so that the voices and sounds would take into account the acoustics of the rooms or of the exterior.\u201d<\/p>\n<p>The studio faced some challenges with the cutscenes, especially as they were trying make the direction smoother while also making sure that everything would be consistent, no matter the language.<\/p>\n<p>\u201cAs each language uses a different duration, we had to design an ingenious system so that the cutscenes would adapt to the duration of each sound,\u201d Aur\u00e9lien explains. \u201cA lot of work was done to make sure that everything would interlink perfectly, and we even added new animations with travelling effects to make the whole thing more dynamic and harmonious.\u201d<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xboxwire.thesourcemediaassets.com\\\/sites\\\/2\\\/2025\\\/10\\\/COMPARO_02-2a3a1fc62846f4249aa6.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-full&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-212758&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1272,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image&quot;,&quot;alt&quot;:&quot;&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-full wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1272\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/COMPARO_02-2a3a1fc62846f4249aa6.jpg\" alt=\"\" class=\"wp-image-212758\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/COMPARO_02-2a3a1fc62846f4249aa6.jpg 1272w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/COMPARO_02-2a3a1fc62846f4249aa6-681x578.jpg 681w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/COMPARO_02-2a3a1fc62846f4249aa6-804x683.jpg 804w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/10\/COMPARO_02-2a3a1fc62846f4249aa6-768x652.jpg 768w\" sizes=\"(max-width: 1272px) 100vw, 1272px\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>The team made all those improvements to improve Beno\u00eet Sokal\u2019s original vision and give <em>Syberia<\/em> a new lease of life. Get ready for a one-of-a-kind journey across Europe in <em><strong><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/syberia-remastered\/9P7NXKCS6XBR\/0017\">Syberia \u2013 Remastered<\/a><\/strong><\/em>, releasing on November 6 on Xbox Series X|S.<\/p>\n<div id=\"msp1760013281787\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9P7NXKCS6XBR\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9P7NXKCS6XBR\" target=\"_blank\" rel=\"noopener\">&#13;<br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.8782.14108345818304388.d7637841-a514-450c-8f88-1f9a4266c493.b7822f4c-abe4-4653-94cd-de8c09159e13?w=400&amp;h=600\" alt=\"Syberia - Remastered\" class=\"skip-lazy\"\/>&#13;<br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<h2>Syberia \u2013 Remastered<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Microids<\/p>\n<div class=\"mspb-rating\">\n<p>&#13;<br \/>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>&#13;\n\t\t\t\t\t<\/p>\n<p>&#13;<br \/>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>&#13;\n\t\t<\/p>\n<\/p><\/div>\n<p>&#13;<br \/>\n\t\t\t\t<span>$29.99<\/span>&#13;\n\t\t\t<\/p>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<p>&#13;<br \/>\n\t\tMore than 20 years after its original release, Syberia is reborn in a fully modernized version. Rediscover its iconic locations and unforgettable characters through a stunning visual overhaul, redesigned gameplay, and the same captivating storytelling that made it a classic.<\/p>\n<p>Kate Walker, a brilliant lawyer from New York, is sent to a remote village in the French Alps to finalize the sale of an old automaton factory. But what begins as a routine assignment soon turns into an extraordinary journey across Eastern Europe and its snow-covered landscapes.<\/p>\n<p>Accompanied by Oscar, a loyal and one-of-a-kind automaton, Kate sets out to explore mysterious and forgotten places, filled with eccentric characters, as she follows the trail of Hans Voralberg, a genius inventor pursuing a seemingly impossible dream: finding the last living mammoths on the mythical island of Syberia.<\/p>\n<p>An unexpected, thrilling, and deeply emotional voyage that will challenge everything she thought she knew.<\/p>\n<p>First released in 2002, Syberia became a reference in the adventure genre, praised for its unique atmosphere, sharp writing, and the richness of Beno\u00eet Sokal\u2019s artistic vision. This remaster is a new opportunity to (re)discover the masterpiece, following in the footsteps of other titles from Beno\u00eet Sokal such as \u201cSyberia: The World Before\u201d and the newly released \u201cAmerzone: The Explorer\u2019s Legacy\u201d.<\/p>\n<p>KEY FEATURES<\/p>\n<p>\u2013 A faithful and stunning overhaul:<br \/>\nMeet Syberia\u2019s iconic characters fully redesigned and explore the game\u2019s most emblematic locations brought to life in beautifully enhanced 3D. Every environment has been carefully rebuilt with an art direction that stays true to Beno\u00eet Sokal\u2019s unique style, offering an even deeper immersion into his singular visual universe.<\/p>\n<p>\u2013 Reimagined mechanical puzzles:<br \/>\nEnjoy a fresh take on the game\u2019s intricate puzzles, redesigned to provide a smoother and more intuitive experience while preserving their essential role in uncovering the secrets behind Voralberg\u2019s genius.<\/p>\n<p>\u2013 A modernized gameplay experience:<br \/>\nRediscover Kate Walker\u2019s journey with an updated user interface, improved 3D navigation, and more fluid controls tailored to today\u2019s standards, all without compromising the game\u2019s contemplative and narrative soul.<\/p>\n<p>\u2013 A rich and immersive world:<br \/>\nFrom the alpine town of Valadil\u00e8ne to the frozen edges of Eastern Russia, Syberia transports you into a world of mystery, automatons, and poetic machinery. Dive into a clockpunk adventure where realism blends seamlessly with dreamlike wonder.<\/p>\n<p>\u2013 A moving and unforgettable story:<br \/>\nExperience a deeply human narrative, as Kate Walker\u2019s legal assignment turns into a profound journey of self-discovery. Filled with unexpected encounters, emotional choices, and moments of awe, Syberia\u2019s tale blurs the line between strangeness and the sublime.\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/10\/09\/syberia-remastered-modernizing-without-altering-the-original\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Summary Syberia \u2013 Remastered launches November 6 on Xbox Series X|S. Aur\u00e9lien L\u00e9v\u00eaque, Game Director at Virtuallyz, discusses the challenges of remastering such an<\/p>\n","protected":false},"author":1,"featured_media":348879,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[160],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/348878"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=348878"}],"version-history":[{"count":0,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/348878\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/348879"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=348878"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=348878"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=348878"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}