{"id":347693,"date":"2025-09-03T15:33:16","date_gmt":"2025-09-03T20:33:16","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2025\/09\/03\/007-first-light-is-so-much-more-than-a-hitman-game-in-disguise\/"},"modified":"2025-09-03T15:33:16","modified_gmt":"2025-09-03T20:33:16","slug":"007-first-light-is-so-much-more-than-a-hitman-game-in-disguise","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2025\/09\/03\/007-first-light-is-so-much-more-than-a-hitman-game-in-disguise\/","title":{"rendered":"007 First Light Is So Much More Than A Hitman Game in Disguise"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p>The question I\u2019ve asked myself while waiting for my first taste of <em>007 First Light<\/em> has been this: is this going to be a Bond game with <em>Hitman<\/em>-like levels, drawing on IO\u2019s experience with lethal sandboxes? Or is this going to be a classic action-adventure game, mixing combat and platforming with wild set pieces? The answer, I\u2019ve recently found out, is: both.<\/p>\n<p>After a hands-off demo at gamescom, <em>007 First Light<\/em> has shot up to the heights of my most anticipated games. Combining the thoughtful, self-directed stealth of IO\u2019s recent triumphs with some <em>incredible<\/em> action scenes, this is a game that sees a studio recognizing its own strengths, and then stretching them so much further.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Doing the Fieldwork<\/strong><\/h2>\n<p>Across around 40 minutes, I see sections of a lengthy, multi-stage mission from relatively early in the game. A young James Bond has been sent into the Carpathian Mountains \u2013 along with a squad of other budding spies \u2013 to attend the World Chess Championship, in the hope of discovering and detaining a rogue 009. Much to Bond\u2019s chagrin, however, he\u2019s been assigned only as the getaway driver.<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xboxwire.thesourcemediaassets.com\\\/sites\\\/2\\\/2025\\\/09\\\/007FirstLight_Screenshots_05-8885a44f7ef75b9ac5ca.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-211234&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: 007 First Light Asset&quot;,&quot;alt&quot;:&quot;007 First Light Asset&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img fetchpriority=\"high\" fetchpriority=\"high\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/09\/007FirstLight_Screenshots_05-8885a44f7ef75b9ac5ca-1900x1080.jpg\" alt=\"007 First Light Asset\" class=\"wp-image-211234\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: 007 First Light Asset\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>In set-up, it\u2019s pure Hitman \u2013 the lavish hotel you visit is packed with well-dressed, chattering NPCs, and your goal is tantalizingly vague, giving plenty of scope for you interpret the mission in your own way. But the presence of Bond lends it a different feeling \u2013 in a Hitman game, you\u2019re empowered to go lethal as early as you\u2019d like, its murkier worldview allowing you to act with impunity. Bond, however, has to abide (at least somewhat) by the rules.<\/p>\n<p>In <em>007 First Light<\/em>, your License to Kill is an actual game mechanic \u2013 you\u2019re only allowed to employ lethal force if an enemy tries to take you down first. As a result, the opening parts of this mission force you to engage with the subtler elements of international espionage. After noticing some suspicious activity from a bellhop while waiting by the car (a gorgeous green Jaguar, naturally), Bond begins searching for a way into the hotel.<\/p>\n<p>We see him try to talk his way in through the front door (with a dialogue choice-based conversation system), before attempting a stealthier route. First, he uses his Q-Lab branded watch (which is also your minimap) to identify opportunities, and spots a sprinkler system that can be used to distract a guard. Using stealth, he creeps into a staff-only area, waits for the guard to hit a less visible corner, and uses his phone to fire an incapacitating dart \u2013 I\u2019m very excited to see how far the gadgets go here.<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xboxwire.thesourcemediaassets.com\\\/sites\\\/2\\\/2025\\\/09\\\/007FirstLight_Screenshots_03-49f7e72a916e784197fc.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-211236&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: 007 First Light Asset&quot;,&quot;alt&quot;:&quot;007 First Light Asset&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/09\/007FirstLight_Screenshots_03-49f7e72a916e784197fc-1900x1080.jpg\" alt=\"007 First Light Asset\" class=\"wp-image-211236\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: 007 First Light Asset\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>Collecting a dropped lighter, he then makes his way to a gardener\u2019s wheelbarrow, and surreptitiously sets the leaf litter inside on fire, causing a larger distraction, before using a parkour system to scale the hotel and sneak in through a window. In a beautifully Bond-y touch, he startles some hotel staff as he climbs in, and casually explains that he\u2019s testing the security while strolling by.<\/p>\n<p>IO assures us that this is just a single way of many to gain entrance to the building and, based on their history with Hitman, that feels very clear \u2013 this is a huge playspace, and I can only imagine there are many other routes that could be taken to begin the mission proper. Speaking of the building, IO is employing all its Hitman tricks to make it feel like a real place here, too \u2013 every detail feels meticulously designed to both look good, while offering true opportunities for play. Once we reach the Chess Championship, it\u2019s a true wow moment, with some incredible lighting playing over the frankly enormous crowd of NPCs watching on in a retooled ballroom.<\/p>\n<p>But, as I\u2019ve alluded to, this is only half of the experience.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Becoming a Blockbuster<\/strong><\/h2>\n<p>The demo skips forward at this point to show us the other side of the <em>First Light <\/em>coin. When we rejoin Bond, 009 has been discovered but escapes in a car \u2013 which begins a series of wild set pieces.<\/p>\n<figure class=\"wp-block-image size-fullsize\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/09\/007FirstLight_Screenshots_02-a8a7c447efbf97ccdb4c-1900x1080.jpg\" alt=\"007 First Light Asset\" class=\"wp-image-211237\"\/><\/figure>\n<p>Bond commandeers a guest\u2019s vehicle (this time, a vintage Aston Martin), and we\u2019re plunged into a car chase down the mountains. It\u2019s pure Bond movie \u2013 the player is surrounded by gorgeous scenery, and forced into dangerous shortcuts by scripted moments of high action. At one point, Bond\u2019s forced to ramp off of a car truck, and the camera offers a full, filmic moment of slow-mo to give you the full effect.<\/p>\n<p>Reaching the end of the chase, 009 has decamped into a nearby airfield, rammed with henchmen, and so begins a true combat sequence. As a first goon raises their weapon, time slows down and \u201cLicense to Kill\u201d flashes up on screen, and all hell breaks loose.<\/p>\n<p><em>First Light<\/em> looks to be combining ranged and melee combat seamlessly, with a brutality clearly drawing on the Daniel Craig era of the films. This younger, more off-the-rails Bond picks up and swaps weapons with abandon \u2013 and when he runs out of ammo, he simply throws it at his nearest opponent, enters hand-to-hand mode, disarms them and, hey presto, a new gun to use.<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xboxwire.thesourcemediaassets.com\\\/sites\\\/2\\\/2025\\\/09\\\/007FirstLight_Screenshots_04-e93a25ab1fe51886e9c6.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-211235&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: 007 First Light Asset&quot;,&quot;alt&quot;:&quot;007 First Light Asset&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/09\/007FirstLight_Screenshots_04-e93a25ab1fe51886e9c6-1900x1080.jpg\" alt=\"007 First Light Asset\" class=\"wp-image-211235\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: 007 First Light Asset\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>There\u2019s a real emphasis on movie-like fun over painstaking reality here. At one point, IO shows off a move where Bond charges into an armored enemy, tackles them off of a gantry, and rides their body to the ground, before charging back into the fray at ground level. Parked cars seem to explode <em>incredibly <\/em>easily after a few gunshots, transforming what could be tedious cover shooting into something more like a firework-filled shooting gallery.<\/p>\n<p>Eventually, 009 gets onto a cargo plane, which begins taxiing up the runway \u2013 so Bond steals an airport stair car, drives it alongside the plane, then climbs up the stairs onto the wing. A short melee sequence on the back of a moving plane sees him chucking enemies into the wind, before he climbs inside just as it takes off.<\/p>\n<p>At this point, I was sure we were going to see a \u201cpredator stealth\u201d section, with Bond silently dispatching enemies across the plane. Instead, it was so much less predictable. Bond can hack the plane\u2019s controls, and what we get is a sequence of combat where \u2013 at any time \u2013 the player can violently bank the plane left and right, sending <em>everything<\/em> (enemies, cargo, entire vehicles) lurching from side to side, clearing a path. It\u2019s a set piece that promises so much \u2013 <em>First Light<\/em> won\u2019t simply reuse a set of game mechanics that repeat from mission to mission, but seems to aim to give you a more movie-like sense of pacing, changing based on what\u2019s most entertaining for a given moment.<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xboxwire.thesourcemediaassets.com\\\/sites\\\/2\\\/2025\\\/09\\\/007FirstLight_Screenshots_06-41838724e3fd2e502732.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-211233&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: 007 First Light Asset&quot;,&quot;alt&quot;:&quot;007 First Light Asset&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/09\/007FirstLight_Screenshots_06-41838724e3fd2e502732-1900x1080.jpg\" alt=\"007 First Light Asset\" class=\"wp-image-211233\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: 007 First Light Asset\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>To finish our demonstration, Bond realizes he won\u2019t be able to catch 009 \u2013 instead turning his watch to tracker mode, attaching it to the hull, and jumping out of the plane. The only issue? He doesn\u2019t have a parachute. Instead, we get a skydiving section where he catches up to bailed out enemies, fights them in mid-air, and uses their parachute to his own ends.<\/p>\n<p>Taken altogether, it\u2019s a ludicrously enjoyable sequence, one that shows IO understands its mission intimately. Yes, this is a studio with a background in a specific kind of game, but taking on the 007 license allows them to have their cake and eat it. The fact that <em>First Light<\/em> will include the kinds of open-ended sandbox spy missions we\u2019d expect from this studio is deeply exciting \u2013 but that they\u2019re so willing to stitch them together with movie-indebted action set pieces is the true mark that they\u2019re going further with their ambitions than ever before.<\/p>\n<p><em>007 First Light comes to Xbox Series X|S in 2026.<\/em><\/p>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/09\/03\/007-first-light-james-bond-preview-xbox\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] The question I\u2019ve asked myself while waiting for my first taste of 007 First Light has been this: is this going to be a<\/p>\n","protected":false},"author":1,"featured_media":347694,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[160],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/347693"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=347693"}],"version-history":[{"count":0,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/347693\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/347694"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=347693"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=347693"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=347693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}