{"id":347072,"date":"2025-08-20T10:44:36","date_gmt":"2025-08-20T15:44:36","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2025\/08\/20\/keepers-first-extended-gameplay-shows-us-an-ever-changing-adventure\/"},"modified":"2025-08-20T10:44:36","modified_gmt":"2025-08-20T15:44:36","slug":"keepers-first-extended-gameplay-shows-us-an-ever-changing-adventure","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2025\/08\/20\/keepers-first-extended-gameplay-shows-us-an-ever-changing-adventure\/","title":{"rendered":"Keeper\u2019s First Extended Gameplay Shows Us an Ever-Changing Adventure"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p>There\u2019s a primal human pleasure in simply finding out what something <em>does<\/em>. It\u2019s the reason you\u2019d still want to push a button that says \u201cdo not touch\u201d, or wonder what\u2019s behind a locked door. <em>Keeper<\/em> thrives on that idea, building out a game of discoveries and experiments around it.<\/p>\n<p>Seeing extended gameplay for the first time at gamescom, <em>Keeper<\/em>\u2019s key trick \u2013 of telling its story in a never-before-seen world, all without words \u2013 means that almost everything you do is less about completing an objective you\u2019re told to follow, and more about finding out what the objective <em>is<\/em>.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Shine Your Light<\/strong><\/h2>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xboxwire.thesourcemediaassets.com\\\/sites\\\/2\\\/2025\\\/08\\\/KEEPER-screenshot-014-Nodus-the-Time-Conductor-b573c5f70a2c1f07c135.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-210842&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: Keeper Screenshot&quot;,&quot;alt&quot;:&quot;Keeper Screenshot&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/KEEPER-screenshot-014-Nodus-the-Time-Conductor-b573c5f70a2c1f07c135-1900x1080.jpg\" alt=\"Keeper Screenshot\" class=\"wp-image-210842\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Keeper Screenshot\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>First revealed at Xbox Games Showcase earlier this year, <em>Keeper <\/em>is a dreamy, otherworldly adventure that puts you in the misshapen body of a suddenly sentient walking lighthouse \u2013 but there\u2019s no narrator, nor talking sidekick to explain where you are, what\u2019s going on, and what you should be doing. Working these things out <em>is <\/em>the game.<\/p>\n<p>\u201cA key tenet of this game is the unexpected,\u201d Creative Director Lee Petty tells me. \u201cWe wanted players to be able to relax a bit, chill out a bit, and embrace the unexpected. So to that end, there\u2019s some experimentation, but there\u2019s nothing the player can do to die in this game. They can\u2019t mess up the experience. We sort of get the player on board early so that, when something unexpected is thrown at them, it\u2019s not a moment of panic that they don\u2019t know how to get through.\u201d<\/p>\n<p>In three portions taken from early sections, I see how <em>Keeper<\/em> slowly introduces new ideas in subtle ways. With only the ability to walk, shine a beacon, and the help of a bird companion called Twig, the player needs to work out what they should be doing through context clues.<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xboxwire.thesourcemediaassets.com\\\/sites\\\/2\\\/2025\\\/08\\\/KEEPER-screenshot-011-Green-Sanctuary-c5c6993e24ba6609e0f7.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-210843&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: Keeper Screenshot&quot;,&quot;alt&quot;:&quot;Keeper Screenshot&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/KEEPER-screenshot-011-Green-Sanctuary-c5c6993e24ba6609e0f7-1900x1080.jpg\" alt=\"Keeper Screenshot\" class=\"wp-image-210843\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Keeper Screenshot\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>\u201cThe lighthouse beam has two main modes,\u201d explains Petty. \u201cIt has an unfocused and a focused mode. The unfocused mode is for exploring \u2013 as you shine it around, you might see little subtle shimmers or reactions in the world. Bigger transformations occur when the player focuses that bigger, brighter beam on things, and that\u2019s often used to solve puzzles as well.<\/p>\n<p>\u201cTwig rides along on the lighthouse and can do things that the lighthouse can\u2019t. The lighthouse doesn\u2019t have arms, only legs. Twig however, can directly manipulate things in the world. So what the player can do, for example, to solve a puzzle is use a combination of that light ability and Twig\u2019s ability to pick up and collect things.\u201d<\/p>\n<p>I see this early on, as the lighthouse comes across a lumpen\u2026 thing blocking its path. Under the unfocused beam, the creature bristles slightly, enough to show you that it\u2019s reacting \u2013 and, focusing the beam, it puts a claw in front of its eyes. This produces a shimmer, which attracts Twig, who flies to grab the claw, and an option to \u201ctug\u201d appears on the screen. Twig pulls at the creature, who flops to one side, revealing a seed that Twig stows away for a future puzzle.<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xboxwire.thesourcemediaassets.com\\\/sites\\\/2\\\/2025\\\/08\\\/KEEPER-screenshot-019-Rockling-Monument-55d6912d844a2fe78c23.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-210844&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: Keeper Screenshot&quot;,&quot;alt&quot;:&quot;Keeper Screenshot&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/KEEPER-screenshot-019-Rockling-Monument-55d6912d844a2fe78c23-1900x1080.jpg\" alt=\"Keeper Screenshot\" class=\"wp-image-210844\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Keeper Screenshot\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>It\u2019s a sequence of purely organic discovery \u2013 the game doesn\u2019t tell you what you need to be doing, and the weirdness of it all means you don\u2019t come in with a preconceived idea of what you <em>should <\/em>be doing, other than trying things out. And this is repeated throughout. I see the lighthouse effectively organising a dance of creatures attracted to its light to smash through a sheet of ice, a gorgeous discovery that touching a certain spore-like plant will allow the lighthouse to subvert gravity itself, and even a wild sequence in which it becomes apparent that the beam can control the flow of time on objects it touches in a certain area.<\/p>\n<p>The real ace in the hole here is that <em>Keeper<\/em>\u2019s world is unlike any other \u2013 its bucolic landscapes inhabited by scuttling, alien-like creatures, trees with faces, and flora with unusual effects. It means that, even once you do work out where to go, or what to look at, the effects of your interaction remain a surprise. Crucially, Double Fine never want that feeling to go away:<\/p>\n<p>\u201cWe wanted the entire game to have this sort of organic, almost handmade, bespoke feel,\u201d Petty adds. \u201cIt\u2019s not a game of repeating actions as much as a game of wandering among unique areas and set pieces that change.\u201d<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xboxwire.thesourcemediaassets.com\\\/sites\\\/2\\\/2025\\\/08\\\/KEEPER-screenshot-018-The-Pollen-Fields-8296d534804c98d8c8f2.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-210845&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: Keeper Screenshot&quot;,&quot;alt&quot;:&quot;Keeper Screenshot&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/KEEPER-screenshot-018-The-Pollen-Fields-8296d534804c98d8c8f2-1900x1080.jpg\" alt=\"Keeper Screenshot\" class=\"wp-image-210845\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Keeper Screenshot\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>In just 15 minutes of gameplay, I see \u2013 by my count \u2013 11 different puzzles (not to mention smaller interactions as you prod and poke at the world around you). It\u2019s clear that the aim here is to keep surprising the player with what they realize they\u2019re being asked to do. Not all of this is \u2018mission-critical\u2019, either \u2013 the more you explore, the more you\u2019ll find:<\/p>\n<p>\u201cThere\u2019s a lot of stuff for the player to discover along the experience,\u201d adds Petty. \u201cSome of those come in the form of environmental storytelling, some of those things are in the form of hidden interactions with the various creatures, and a lot of it is also just about the players\u2019 interpretation of the games events, and finding meaning in the experience.\u201d<\/p>\n<p>Crucially, though, this is all done with the same small pool of button presses. It might have been complex for the developers to find so many ways to play with these toys, but they didn\u2019t want the player to be bogged down by an unwieldy control scheme:<\/p>\n<p>\u201cWe wanted <em>Keeper<\/em> to be an experience that wasn\u2019t especially difficult to play,\u201d says Petty. \u201cIt\u2019s not a game about control, mastery or incredibly hard challenges, because we wanted this sort of unique, weird-but-chill experience for players to go on. We don\u2019t have a need for all those buttons on the controller.<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xboxwire.thesourcemediaassets.com\\\/sites\\\/2\\\/2025\\\/08\\\/KEEPER-screenshot-016-Nodus-Under-Siege-2d17061917a74e6768c7.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-fullsize&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-210849&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: Keeper Screenshot&quot;,&quot;alt&quot;:&quot;Keeper Screenshot&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-fullsize wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1900\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/KEEPER-screenshot-016-Nodus-Under-Siege-2d17061917a74e6768c7-1900x1080.jpg\" alt=\"Keeper Screenshot\" class=\"wp-image-210849\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Keeper Screenshot\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>\u201cAnd we also just have a really big set of accessibility features where people can map the controls to what they want. If they prefer to play with keyboard and mouse, or they play on a controller, we support both of them.\u201d<\/p>\n<p>For a game this overtly strange, it\u2019s a way of easing you in \u2013 in all ways, <em>Keeper <\/em>has been designed as a welcoming experience, not an alienating one. You\u2019re discovering this world, not being repelled by it \u2013 and it seems there\u2019s a great deal to discover. What I\u2019ve seen is from its earliest stages, and a literal cliffhanger at the end of the demo \u2013 in which the lighthouse tumbles into an abyss caused by a bridge, well, ceasing to exist under its feet \u2013 promises that there are far more surprises to come.<\/p>\n<p><em>Keeper arrives for Xbox Series X|S, Xbox on PC, Xbox Cloud, and Steam on October 17, priced at $29.99 USD. It will be an Xbox Play Anywhere title, and available day one with Game Pass.<\/em><\/p>\n<div id=\"msp1755594132660\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9ncjwhhmvhr0\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9ncjwhhmvhr0\" target=\"_blank\" rel=\"noopener\">&#13;<br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.14247.13566978592979529.8c034f7f-7f73-4897-9410-31e1512536ea.6b82459c-abd9-4712-b097-0d1164781ebe?w=400&amp;h=600\" alt=\"Keeper\" class=\"skip-lazy\"\/>&#13;<br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-play-anywhere\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xpalogo_black.png\" alt=\"Xbox Play Anywhere\" class=\"skip-lazy\"\/>\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n<h2>Keeper<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Xbox Game Studios<\/p>\n<div class=\"mspb-rating\">\n<p>&#13;<br \/>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>&#13;\n\t\t\t\t\t<\/p>\n<p>&#13;<br \/>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>&#13;\n\t\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<p>&#13;<br \/>\n\t\tFrom Lee Petty and Double Fine Productions, Keeper is a beautiful and surreal otherworldly adventure, and a story told without words.<\/p>\n<p>On an island in a long-lost sea, a forgotten lighthouse stands dormant in the shadow of a distant mountain peak. As withering tendrils spread and coalesce, it awakens. Taken with a mysterious sense of purpose and joined by a spirited seabird, it embarks upon a heartening tale of unlikely companionship, an odyssey of mystifying metamorphosis, and an unexpected journey towards the center of the island, into realms beyond understanding.\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/08\/20\/keeper-gameplay-preview-gamescom\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] There\u2019s a primal human pleasure in simply finding out what something does. It\u2019s the reason you\u2019d still want to push a button that says<\/p>\n","protected":false},"author":1,"featured_media":347073,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[160],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/347072"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=347072"}],"version-history":[{"count":0,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/347072\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/347073"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=347072"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=347072"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=347072"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}