{"id":346701,"date":"2025-08-12T13:25:00","date_gmt":"2025-08-12T18:25:00","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2025\/08\/12\/ra-ra-boom-gives-you-baddies-worth-punching\/"},"modified":"2025-08-12T13:25:00","modified_gmt":"2025-08-12T18:25:00","slug":"ra-ra-boom-gives-you-baddies-worth-punching","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2025\/08\/12\/ra-ra-boom-gives-you-baddies-worth-punching\/","title":{"rendered":"Ra Ra Boom Gives you Baddies Worth Punching"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p><em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/ra-ra-boom\/9PLJHRNXP2ZH\" target=\"_blank\" rel=\"noreferrer noopener\">Ra Ra Boom<\/a><\/em> is finally in your hands. I\u2019m excited for you to check out all the hard work and love the team at Gylee Games has put into <em>Ra Ra Boom<\/em>, which is now available on Xbox Series X|S.<\/p>\n<p>Ra Ra is a side-scrolling beat \u2018em up and I thought I\u2019d tell you a bit about some of the enemies that you\u2019ll be beatin\u2019 up. I\u2019ll get into the thinking behind the design behind three of my favorite enemies in <em>Ra Ra Boom<\/em>.<\/p>\n<p>Making the early choice to add lanes to the environment gave us a fun playground in which to design different combat scenarios for enemies.<\/p>\n<h2 class=\"wp-block-heading\">The Brute<\/h2>\n<p>The Brute is an homage to our favorite roller coaster at our favorite amusement park. We loved the idea of utilizing train tracks as the lanes in the arena.\u00a0 By creating a transforming monster that turns into a coaster cart, it allowed us the diversity needed for a full boss fight.<\/p>\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_screenshot_boss_thebrute-c8c06a89002d478642d3.jpg\" alt=\"Ra Ra Boom screenshot\" class=\"wp-image-210705\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_screenshot_boss_thebrute-c8c06a89002d478642d3.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_screenshot_boss_thebrute-c8c06a89002d478642d3-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_screenshot_boss_thebrute-c8c06a89002d478642d3-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_screenshot_boss_thebrute-c8c06a89002d478642d3-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>In Brute mode, we gave a fierce pouncing attack that requires the player to catch his tell before he jumps. That, coupled with a chomp gave The Brute a pretty menacing amount of attacks to begin with. Then he transforms into the coaster and replicates! This forces players to dodge the carts by jumping into different lanes, or take them head on with ranged attacks. We had set out to make a boss fight with different phases, and different options for each player, and I think we succeeded.<\/p>\n<h2 class=\"wp-block-heading\">Martin<\/h2>\n<p>Martin was the very last enemy created for Ra Ra and lives in the Arcade level. As a team, we felt we were missing the opportunity to force the player to do some sort of jumping attack. A flying enemy could solve that. However, the huge challenge with creating floating characters in beat \u2018em ups is you have no idea where they are in relation to your own environment.<\/p>\n<p>We found this out the hard way by creating a flying enemy and realizing that it was insanely frustrating to fight. So, we cut it and moved on, until the very end of production.<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_screenshot_xbox_003-36ec116ba64027caef09.jpg\" alt=\"Ra Ra Boom screenshot\" class=\"wp-image-210706\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_screenshot_xbox_003-36ec116ba64027caef09.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_screenshot_xbox_003-36ec116ba64027caef09-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_screenshot_xbox_003-36ec116ba64027caef09-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_screenshot_xbox_003-36ec116ba64027caef09-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>Thankfully, we had learned a lot through the production process and realized that if we give the enemy some holographic legs, the player can understand where he lives in space because he\u2019s tied to the ground. So, we put a little goofy toddler robot on top of giant legs, laughed at how he looked, and Martin was born.<\/p>\n<h2 class=\"wp-block-heading\">Bruce<\/h2>\n<p>Bruce has been, by far, the most challenging boss to perfect. We\u2019ve gone through many iterations of this boss fight, trying to fine tune the fun. Since the fight was a chase scene, we immediately ran into our first challenge: motion sickness.<\/p>\n<p>It took weeks of fine tuning the parallax background before I could even play it without getting sick! Once that was resolved, the boss fight was really just the chase, with players required only to run away and dodge obstacles. We took this version to GDEX and PAX, and realized quickly that the fight was too simple, and pretty boring to be honest.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_demo_screen_04_1920x1080-93cd5169833fdd90f201.jpg\" alt=\"Ra Ra Boom screenshot\" class=\"wp-image-210704\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_demo_screen_04_1920x1080-93cd5169833fdd90f201.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_demo_screen_04_1920x1080-93cd5169833fdd90f201-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_demo_screen_04_1920x1080-93cd5169833fdd90f201-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/08\/raraBOOM_demo_screen_04_1920x1080-93cd5169833fdd90f201-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>This led to the addition of Eugene, a quirky, anxiety driven robot that ran beside your character. Initially, the player used exploding Eugene\u2019s to damage Bruce, but that still didn\u2019t feel like enough. It wasn\u2019t until we slowed down the chase, and gave players back some agency that the fight became fun. After adding a few more phases with attack escalation, we finally landed on a Bruce fight that was worthy of his grand entrance.<\/p>\n<h2 class=\"wp-block-heading\">Find Your Favorite<\/h2>\n<p>And now it\u2019s your turn. Check out <em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/ra-ra-boom\/9PLJHRNXP2ZH\" target=\"_blank\" rel=\"noreferrer noopener\">Ra Ra Boom<\/a><\/em> today and tell us which enemy you like punching best.<\/p>\n<div id=\"msp1755018037634\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9PLJHRNXP2ZH\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9PLJHRNXP2ZH\" target=\"_blank\" rel=\"noopener\">&#13;<br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.9727.14312584493173682.8b81a63b-d94d-4204-aa60-120cdd212233.60ec14aa-b184-42bd-a151-717856444fcc?w=400&amp;h=600\" alt=\"Ra Ra BOOM\" class=\"skip-lazy\"\/>&#13;<br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<h2>Ra Ra BOOM<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Gylee Games<\/p>\n<div class=\"mspb-rating\">\n<p>&#13;<br \/>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>&#13;\n\t\t\t\t\t<\/p>\n<p>&#13;<br \/>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>&#13;\n\t\t<\/p>\n<\/p><\/div>\n<p>&#13;<br \/>\n\t\t\t\t<span>$19.99<\/span>&#13;\n\t\t\t<\/p>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<p>&#13;<br \/>\n\t\tGear up for 4-player co-op action with a modern twist! Ra Ra BOOM rockets you to a future Earth overrun by rogue AI. Battle waves of enemies and upgrade your ninja cheerleader\u2019s skills as you beat \u2018em up, shoot \u2018em up, and smash through the chaos!<\/p>\n<p>Even ninja space cheerleaders know you don\u2019t bring a pom-pom to a boss fight. Whether you\u2019re cracking skulls with close combat or blasting bots from across the screen, Ra Ra BOOM has your back. Play it like a classic side-scroller, treat it like a shooter, or mix it up for combos so smooth, even evil AI can\u2019t keep up. The only wrong way to fight is not bringing your A-game\u2014because these overlords don\u2019t mess around.<\/p>\n<p>HOMEWORK CAN WAIT<br \/>\nWho needs perfect grades when rogue AI is trashing Earth? The planet\u2019s in pieces, robots are running wild, and only four ninja space cheerleaders have the moves to save it. Silly when it can be, heartfelt when it needs to be, Ra Ra BOOM delivers a beat \u2018em up with a story that hits harder than your math final.<\/p>\n<p>PLAY THE LANES<br \/>\nWhy settle for chaos when you can dominate with precision? Ra Ra BOOM\u2019s combat lanes make every fight smarter and slicker. Dodge fire like a pro, pick your targets with ninja-like accuracy, and decide where to strike for maximum impact.<\/p>\n<p>BECOME THE ULTIMATE NINJA CHEERLEADER<br \/>\nAris, Saida, Ren, and Vee are more than just pompoms and sass\u2014they\u2019ve got branching skill trees that let you mold them into your perfect hero. Customize your squad to fit your playstyle, because the fate of the world\u2014and your team\u2019s vibe\u2014is in your hands. NBD.\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/08\/12\/ra-ra-boom-baddies-worth-punching\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Ra Ra Boom is finally in your hands. I\u2019m excited for you to check out all the hard work and love the team at<\/p>\n","protected":false},"author":1,"featured_media":346702,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[160],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/346701"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=346701"}],"version-history":[{"count":0,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/346701\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/346702"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=346701"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=346701"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=346701"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}