{"id":274430,"date":"2025-04-18T17:04:12","date_gmt":"2025-04-18T17:04:12","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2025\/04\/18\/lunar-remastered-collection-how-its-stellar-logo-package-design-came-to-be\/"},"modified":"2025-06-25T17:08:49","modified_gmt":"2025-06-25T17:08:49","slug":"lunar-remastered-collection-how-its-stellar-logo-package-design-came-to-be","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2025\/04\/18\/lunar-remastered-collection-how-its-stellar-logo-package-design-came-to-be\/","title":{"rendered":"Lunar Remastered Collection: How Its Stellar Logo &#038; Package Design Came to Be"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li><em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/lunar-remastered-collection\/9MTLLLG0S7RN\" target=\"_blank\" rel=\"noreferrer noopener\">Lunar Remastered Collection<\/a><\/em> is available now on Xbox One (compatible with Xbox Series X|S).<\/li>\n<li>An interview with GungHo America\u2019s Senior Graphic Designer about the nostalgic logo, how it played into the new one, and the package design.<\/li>\n<li>An in-depth look at the logo history of <em>Lunar Remastered Collection.<\/em><\/li>\n<\/ul>\n<\/div>\n<p>To celebrate the release of <em>Lunar Remastered Collection<\/em>, out today for Xbox One (compatible with Xbox Series X|S), I sat down with our Senior Graphic Designer, Amy Nguyen, and talked to her about how this remaster\u2019s logo came to be. I asked her about her inspirations, her design process, and more!<\/p>\n<h3 class=\"wp-block-heading\">Hi Amy! Thank you for taking the time to chat with me. Can you tell us about your artistic background and some notable projects you\u2019ve taken on while at GungHo?<\/h3>\n<p>Hello! I\u2019ve had the opportunity to work on a wide range of projects, from designing the assets for one of our title\u2019s national tournaments to collaborations with world-renowned IPs. The recent port of <em>Grandia<\/em> on consoles in 2024 was my first big project as the creative lead.<\/p>\n<h3 class=\"wp-block-heading\">What was your initial reaction when you were asked to design the logo?<\/h3>\n<p>When I was presented with this project, I was excited and a little bit nervous about working on the <em>Lunar<\/em> logo, as it plays a key role in representing the game\u2019s brand identity. I began with a few different variations, and once I had a clearer idea of where I wanted to take the logo, it then became a cycle of receiving feedback and applying that feedback until we landed on the final design.<\/p>\n<h3 class=\"wp-block-heading\">Regarding your design process and how this version ended up becoming the official logo, did you consider the original logos when designing the new one?<\/h3>\n<p>I always start off by conducting some preliminary research. Since we are releasing a remaster, I wanted the main logo design to reflect the brand image of <em>Lunar<\/em> that longtime players have held dear to their hearts. Using that as my foundation, I brainstormed and sketched out as many ideas as I could think of. I went through several variations of the logo, from slight tweaks to large changes. In the end, we decided to move forward with the above logo as the final design; the iconic red of <em>Lunar<\/em> with the inner shine, paired with new gold accents as a nod to the remastered qualities of the games.<\/p>\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Final-Logo-Design-68a45388d896b906e1a1.jpg\" alt=\"Lunar old and new logos\" class=\"wp-image-208078\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Final-Logo-Design-68a45388d896b906e1a1.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Final-Logo-Design-68a45388d896b906e1a1-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Final-Logo-Design-68a45388d896b906e1a1-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Final-Logo-Design-68a45388d896b906e1a1-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<h3 class=\"wp-block-heading\">The logo went through quite a few iterations before the final one was decided. Where did you draw inspiration from when designing each version?<\/h3>\n<p>My primary focus was on maintaining the nostalgic shape language and color of the original \u201cLunar\u201d text, as well as incorporating the fact that it is a remaster. We made most of the sketch variations to test out various design directions to narrow down what we liked and didn\u2019t like. For example, variations two and three focused on color, mixing the red from <em>Lunar: Silver Star Story<\/em> with the blue from <em>Lunar 2: Eternal Blue<\/em>. Variations six through eleven and 17-18 focused on different accents, specifically the dragon sword and the ribbon from <em>Lunar 2: Eternal Blue<\/em>\u2018s Sega CD logo, along with visual elements from the games, such as a blue star. Finally, 12-16 tested out different shape languages for the font, from adding dragon accents to exaggerating the arcs and lengths of some letters. Eventually, a mix of one and five became what is now the official logo!<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Logo-Variations-03859fd298d00b332ffc.jpg\" alt=\"Lunar logo styles\" class=\"wp-image-208081\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Logo-Variations-03859fd298d00b332ffc.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Logo-Variations-03859fd298d00b332ffc-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Logo-Variations-03859fd298d00b332ffc-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Logo-Variations-03859fd298d00b332ffc-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<h3 class=\"wp-block-heading\">Are there any details on the final logo design that you\u2019d like to highlight?<\/h3>\n<p>I personally love the extended tail in the \u2018R\u2019 of \u201cRemastered,\u201d which reflects the original <em>Lunar<\/em> logo\u2019s \u2018R\u2019. For selected letters in \u201cRemastered Collection,\u201d such as the R, E, and N, I exaggerated the serifs a little more to refine the shape language and make it more interesting.<\/p>\n<h3 class=\"wp-block-heading\">Original <em>Lunar<\/em> artist, Toshiyuki Kubooka, contributed two new key visuals to remaster. What were your impressions and how did they inform your design process for the packaging?<\/h3>\n<p>I was dazzled by the detail that Mr. Kubooka put into the composition of the overall key visual for each game. It was a refreshing twist to previous <em>Lunar<\/em> art to see a darker background with a collaged composition. As for the front packaging, the layout was simple to complete, since the original key visual almost perfectly fit within the cover. There were only a few areas with slight placement changes, just to ensure everything was within the safety zone.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Front-Package-Design-0e5a72b3c9eeb5bd3705.jpg\" alt=\"Logo front of box\" class=\"wp-image-208079\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Front-Package-Design-0e5a72b3c9eeb5bd3705.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Front-Package-Design-0e5a72b3c9eeb5bd3705-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Front-Package-Design-0e5a72b3c9eeb5bd3705-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Front-Package-Design-0e5a72b3c9eeb5bd3705-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<h3 class=\"wp-block-heading\">Flipping over to the back cover, I understand you had a little more freedom with its design. What was your thought process in the assets you chose and the layout?<\/h3>\n<p>One of the first things I knew I wanted to do was add some of the pixel sprites onto the back cover because pixel graphics have a nostalgic charm and portray a lot of personality in each character despite the limited canvas size. To pair with the sprites, I added some screenshots to show a general overview of what the game content looks like. Design-wise, I made sure to tie in elements of the \u201cRemastered\u201d part of the logo, such as the gold coloring and the font, to keep everything on-brand. For the background, I wanted to make the sections distinct enough to showcase the two different games while maintaining the unified feeling of it being a collection, so I added a gradient transition. With all of the assets and composition in mind, this was the final layout I ended up on.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Back-Package-Design-d7fcc1a0783870ec4112.jpg\" alt=\"Lunar back of box\" class=\"wp-image-208077\" srcset=\"https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Back-Package-Design-d7fcc1a0783870ec4112.jpg 1920w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Back-Package-Design-d7fcc1a0783870ec4112-768x432.jpg 768w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Back-Package-Design-d7fcc1a0783870ec4112-1024x576.jpg 1024w, https:\/\/xboxwire.thesourcemediaassets.com\/sites\/2\/2025\/04\/Back-Package-Design-d7fcc1a0783870ec4112-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<h3 class=\"wp-block-heading\">What is your favorite aspect of the package design?<\/h3>\n<p>The opportunity to work with Mr. Kubooka under his art direction, along with the collaboration that designing the package fostered for each section. I worked on the design and visual aesthetic of the overall package but had a lot of support from GungHo\u2019s Marketing and Production teams, and from original developer Game Arts as well. Overall, this package design is a culmination of everyone\u2019s hard work that came together to make something that I hope you will all enjoy!<\/p>\n<p><em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/lunar-remastered-collection\/9MTLLLG0S7RN\" target=\"_blank\" rel=\"noreferrer noopener\">Lunar: Remastered Collection<\/a><\/em> is available right now on Xbox.<\/p>\n<div id=\"msp1744855668389\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9MTLLLG0S7RN\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9MTLLLG0S7RN\" target=\"_blank\" rel=\"noopener\">&#13;<br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.54611.13806228564860165.c1fe2fc8-df74-402a-83df-90421ec0f9c0.693c172d-9d71-4ed3-93bb-917c4242ea7d?w=400&amp;h=600\" alt=\"LUNAR Remastered Collection\" class=\"skip-lazy\"\/>&#13;<br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-play-anywhere\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xpalogo_black.png\" alt=\"Xbox Play Anywhere\" class=\"skip-lazy\"\/>\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n<h2>LUNAR Remastered Collection<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>GungHo Online Entertainment America, Inc.<\/p>\n<div class=\"mspb-rating\">\n<p>&#13;<br \/>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>&#13;<br \/>\n\t\t\t\t\t\t<span class=\"mspb-total-ratings\">4<\/span>&#13;\n\t\t\t\t\t<\/p>\n<p>&#13;<br \/>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>&#13;\n\t\t<\/p>\n<\/p><\/div>\n<p>&#13;<br \/>\n\t\t\t\t<span>$49.99<\/span>&#13;\n\t\t\t<\/p>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<p>&#13;<br \/>\n\t\tDive into the enchanting worlds of LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete, two beloved JRPGs that have captured the hearts of gamers for generations. <\/p>\n<p>LUNAR: Silver Star Story introduces Alex, an aspiring Dragonmaster who bands together with his friends to combat the perilous emergence of the Magic Emperor and stop him from taking over the world. <\/p>\n<p>LUNAR 2: Eternal Blue picks up a thousand years later, and follows Hiro and his friends as they set out in search of the Goddess Althena alongside an enigmatic girl named Lucia. On this grand quest, fend off enemies like Borgan and White Knight Leo, who hunt down the group to eradicate what they deem to be the &#8220;Destroyer of Lunar.&#8221; <\/p>\n<p>This definitive remastered edition features enhanced graphics, audio, and quality-of-life improvements that will satiate that hunger for 90s nostalgia\u2013better than you remember! Embark on these two adventures with updated language support, now available in English, Japanese, French, and German.\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div><\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/04\/18\/lunar-remastered-collection-logo-amp-package-design\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Summary Lunar Remastered Collection is available now on Xbox One (compatible with Xbox Series X|S). An interview with GungHo America\u2019s Senior Graphic Designer about<\/p>\n","protected":false},"author":1,"featured_media":274431,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[160],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/274430"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=274430"}],"version-history":[{"count":0,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/274430\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/274431"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=274430"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=274430"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=274430"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}