{"id":269466,"date":"2025-01-23T21:23:31","date_gmt":"2025-01-23T21:23:31","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2025\/01\/23\/inspired-by-rpg-classics-clair-obscur-expedition-33-may-become-one-itself\/"},"modified":"2025-06-25T17:09:37","modified_gmt":"2025-06-25T17:09:37","slug":"inspired-by-rpg-classics-clair-obscur-expedition-33-may-become-one-itself","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2025\/01\/23\/inspired-by-rpg-classics-clair-obscur-expedition-33-may-become-one-itself\/","title":{"rendered":"Inspired by RPG Classics, Clair Obscur: Expedition 33 May Become One Itself"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p>From the very first time we were introduced to <em><strong>Clair Obscur: Expedition 33<\/strong><\/em> at last June\u2019s Xbox Games Showcase, it was clear we were witnessing something special. And, every time this incredible-looking game\u2019s debut developer, Sandfall Interactive, has dropped tantalizing glimpses of its debut game since then, hype levels among RPG enjoyers only continue to rise.<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xxboxnews.blob.core.windows.net\\\/prod\\\/sites\\\/2\\\/2025\\\/01\\\/Expedition-33_Release-Date-Announce_Screenshot-04-4560e29841bd75d461e3.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-full&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-206538&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: Expedition 33 Screenshot&quot;,&quot;alt&quot;:&quot;Expedition 33 Screenshot&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-full wp-lightbox-container\"><img fetchpriority=\"high\" fetchpriority=\"high\" decoding=\"async\" width=\"1920\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-04-4560e29841bd75d461e3.jpg\" alt=\"Expedition 33 Screenshot\" class=\"wp-image-206538\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-04-4560e29841bd75d461e3.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-04-4560e29841bd75d461e3-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-04-4560e29841bd75d461e3-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-04-4560e29841bd75d461e3-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Expedition 33 Screenshot\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>Which brings us to today\u2019s Developer_Direct, where we traveled to Montpellier, France to meet the minds behind one of the most exciting new RPGs in years, and learn more than ever before. After establishing that this surprisingly small team of creators works out of a French manor(!), the development team peeled back even more layers of their finely crafted <em>mille feuille<\/em> of an RPG, revealing delicious details on the game\u2019s emotional story, original world, how its gameplay innovates on classics of the genre. They also shared its April 24 release date; you can <a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/clair-obscur-expedition-33\/9PPT8K6GQHRZ\/0017\">pre-order here<\/a> and play it day one with Game Pass!<\/p>\n<p>Recently I caught up with a couple members of the <em>Expedition 33<\/em> team for a recording of the Official Xbox Podcast \u2013 airing soon \u2013 where they kindly shared even more details on what we\u2019ve just seen.<\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<p>\n<iframe title=\"Clair Obscur: Expedition 33 | Release Date Trailer | Developer_Direct 2025\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/b6YNycptEzc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p>From that first reveal, the depth of <em>Expedition 33<\/em>\u2019s turn-based combat proved immediately arresting; the implementation of real-time elements (like dodging or parrying), the variety of moves at players\u2019 disposal, and the stylish visual flourishes that accompany it all. As nice as it shows up on screen, the team wanted to ensure that the gameplay had the depth to back up its showstopping looks.<\/p>\n<p>\u201cWe didn\u2019t want the game to just be a pretty face\u201d, Guillaume Broche, CEO &amp; Creative Director, told us. \u201cWe wanted it to be like a game that feels like a real game. So every character has their own playstyle and you can really play them in a lot of different ways \u2013 but they also feel very different from each other, and they all have their unique mechanics and their unique skill tree. \u201c<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xxboxnews.blob.core.windows.net\\\/prod\\\/sites\\\/2\\\/2025\\\/01\\\/Expedition-33_Release-Date-Announce_Screenshot-05-9ff140c9128d730df7bb.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-full&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-206539&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: Expedition 33 Screenshot&quot;,&quot;alt&quot;:&quot;Expedition 33 Screenshot&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-full wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-05-9ff140c9128d730df7bb.jpg\" alt=\"Expedition 33 Screenshot\" class=\"wp-image-206539\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-05-9ff140c9128d730df7bb.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-05-9ff140c9128d730df7bb-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-05-9ff140c9128d730df7bb-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-05-9ff140c9128d730df7bb-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Expedition 33 Screenshot\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>During Developer_Direct, Sandfall explained another aspect of <em>Expedition 33<\/em>\u2019s deep customization of characters and playstyle, which you set up <em>before<\/em> you enter battle. The game\u2019s innovative Pictos, modifiers tied to gear, evolve into passive abilities referred to as Lumina after four battles.<\/p>\n<p>For example, one character, Lune has a mechanic whereby every time she casts a skill, she will generate a \u201cStain,\u201d up to four at a time. She can then consume these Stains across the battle, amplifying her abilities in various ways; the (pardon the pun) magic is in finding the right combination for your playstyle. Each character boasts their own unique mechanic, from Gustave\u2019s Overcharged arm to Sciel\u2019s use of Sun and Moon-based \u201cForetell\u201d charges.<\/p>\n<p>\u201cSo what\u2019s very cool is that, when you play through the game, you will change your equipment a lot and you will get more and more Lumina and at the end of the game you have a full list of passives that you can either activate or deactivate, and this allows some crazy build opportunities,\u201d Broche explained. \u201cThis is where we really make some crazy combos, and this is where we expect players to really break the game \u2013 and we <em>hope <\/em>they break the game, because it\u2019s made for that!\u201d<\/p>\n<figure data-wp-context=\"{&quot;uploadedSrc&quot;:&quot;https:\\\/\\\/xxboxnews.blob.core.windows.net\\\/prod\\\/sites\\\/2\\\/2025\\\/01\\\/Expedition-33_Release-Date-Announce_Screenshot-10-3a7de2e5cb78f2c8fafd.jpg&quot;,&quot;figureClassNames&quot;:&quot;wp-block-image size-full&quot;,&quot;figureStyles&quot;:null,&quot;imgClassNames&quot;:&quot;wp-image-206533&quot;,&quot;imgStyles&quot;:null,&quot;targetWidth&quot;:1920,&quot;targetHeight&quot;:1080,&quot;scaleAttr&quot;:false,&quot;ariaLabel&quot;:&quot;Enlarge image: Expedition 33 Screenshot&quot;,&quot;alt&quot;:&quot;Expedition 33 Screenshot&quot;}\" data-wp-interactive=\"core\/image\" class=\"wp-block-image size-full wp-lightbox-container\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-on-async--load=\"callbacks.setButtonStyles\" data-wp-on-async-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-10-3a7de2e5cb78f2c8fafd.jpg\" alt=\"Expedition 33 Screenshot\" class=\"wp-image-206533\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-10-3a7de2e5cb78f2c8fafd.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-10-3a7de2e5cb78f2c8fafd-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-10-3a7de2e5cb78f2c8fafd-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-10-3a7de2e5cb78f2c8fafd-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><button class=\"lightbox-trigger\" type=\"button\" aria-haspopup=\"dialog\" aria-label=\"Enlarge image: Expedition 33 Screenshot\" data-wp-init=\"callbacks.initTriggerButton\" data-wp-on-async--click=\"actions.showLightbox\" data-wp-style--right=\"context.imageButtonRight\" data-wp-style--top=\"context.imageButtonTop\"><br \/>\n\t\t\t<svg xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"12\" height=\"12\" fill=\"none\" viewbox=\"0 0 12 12\">\n\t\t\t\t<path fill=\"#fff\" d=\"M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z\"\/>\n\t\t\t<\/svg><br \/>\n\t\t<\/button><\/figure>\n<p>For all the strategic options on offer, it\u2019s the visceral, real-time elements of the turn-based battle system that leap front and center in every bit of gameplay we\u2019ve seen. While this is a crucial part of gameplay, and will certainly appeal to those looking for an experience which challenges both mind and reflexes, Broche assures those of us lacking, shall we say, <em>Sekiro<\/em>-caliber timing will have options:<\/p>\n<p>\u201cSo you\u2019re not supposed to parry everything, of course, that would be far too hard. So we have difficulty options in the game, and depending on the difficulty options the parry window and dodge window will be bigger or smaller\u2026 if you are playing in Hard mode, and you don\u2019t dodge at least 50% of the attacks, you will have some trouble. If you are in Normal, it\u2019s a bit more [forgiving] than that, and if you are in Easy\u2026 if you build your characters correctly, at least, you will go by without having to be a master dodger.\u201d<\/p>\n<p>All this strategic depth comes to life through dynamic camerawork and the alien beauty of the world of <em>Expedition 33<\/em>, inspired by the Art Deco style of France\u2019s Belle Epoque era. Art Director Nicholas Maxson-Francombe explains that he wanted to avoid replicating things he\u2019s already experienced across a lifetime of playing games:<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-11-66dc50c710bcd2d28c64.jpg\" alt=\"Expedition 33 Screenshot\" class=\"wp-image-206534\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-11-66dc50c710bcd2d28c64.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-11-66dc50c710bcd2d28c64-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-11-66dc50c710bcd2d28c64-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-11-66dc50c710bcd2d28c64-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>\u201cI just wanted to get out of the stuff that we\u2019ve just seen a million times, \u2013 science fiction, to space, or zombies, all that kind of stuff. I just wanted to get my head out of there and see what I can try to come up with that was original for me personally.<\/p>\n<p>\u201cMost of the research [I did was into] ceramic textures actually\u2026 there are some very original shapes that I saw. Those shapes really inspired me to come up with the enemies that we see today in the game. Also, it helps for the environments as well. It was a [painterly] vibe mixed with ceramics and going with crazy colors all over the place. It does help that there\u2019s an amazing story behind it!\u201d<\/p>\n<p>These inspirations really come together on the navigable world map, another Developer_Direct reveal. This is, yet again, inspired by JRPGs of the past, modernized, and planned by Broche from the start.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-04-4560e29841bd75d461e3.jpg\" alt=\"Expedition 33 Screenshot\" class=\"wp-image-206538\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-04-4560e29841bd75d461e3.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-04-4560e29841bd75d461e3-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-04-4560e29841bd75d461e3-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-04-4560e29841bd75d461e3-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>\u201cSince the day I started working on this project in Unreal engine, I wanted a world map,\u201d he said. \u201cI feel like it\u2019s such a cool thing that has almost completely disappeared from the face of the gaming industry. Like, nobody does that anymore, and for me it was such a crucial and important part of what made the old-school JRPGs unique. It\u2019s this sense of travelling and [indicating that] we are an expedition\u2026 and we wanted the player to feel like they\u2019re going on a grand journey.\u201d<\/p>\n<p>This is when the size of <em>Expedition 33\u2019s<\/em> world really comes into focus. Broche elaborates: \u201cIn the beginning, it seems extremely, extremely big. And it <em>is<\/em> very big. There are a lot of levels to find\u2026 hidden bosses to find also on this world map; there are tons of secrets. And that\u2019s also what makes a world map super cool, because it\u2019s just like it feels like a completely different exploration game\u2026 and really makes you understand how much you\u2019re travelling.\u201d<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-09-4cdb8b193f4dab35ca6a.jpg\" alt=\"Expedition 33 Screenshot\" class=\"wp-image-206532\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-09-4cdb8b193f4dab35ca6a.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-09-4cdb8b193f4dab35ca6a-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-09-4cdb8b193f4dab35ca6a-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2025\/01\/Expedition-33_Release-Date-Announce_Screenshot-09-4cdb8b193f4dab35ca6a-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>As much as we\u2019ve seen, there\u2019s still plenty more that <em>Expedition 33<\/em> has waiting for us, including a camping system and a mechanic where you battle merchants to unlock more of their wares. It\u2019s all very ambitious for a relatively small team \u2013 but once again, every time this team peels back a layer, we can\u2019t help but be impressed with what they\u2019re building. <em>Expedition 33 <\/em>might be standing on the shoulders of giants, but it\u2019s beginning to look like it could become an RPG touchpoint all of its own.<\/p>\n<p>That isn\u2019t all we have for you on <em>Clair Obscur: Expedition 33<\/em><strong>; <\/strong>in an upcoming episode of The Official Xbox Podcast, the team at Sandfall Interactive shares additional behind-the-scenes insights into the development of the game, including a new gameplay video. <a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/clair-obscur-expedition-33\/9PPT8K6GQHRZ\/0017\">Pre-order today<\/a> and look out for it on Xbox Wire, YouTube, and Official Xbox Podcast feeds next week!<\/p>\n<div id=\"msp1737658988789\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9PPT8K6GQHRZ\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9PPT8K6GQHRZ\" target=\"_blank\" rel=\"noopener\">&#13;<br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.21528.14322280443288156.36e7f1cd-07a6-4e2a-a35d-485380706ab1.bbf3d2d5-bb2b-4714-88bf-967e8cc6993b?w=400&amp;h=600\" alt=\"Clair Obscur: Expedition 33\" class=\"skip-lazy\"\/>&#13;<br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<h2>Clair Obscur: Expedition 33<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Kepler Interactive<\/p>\n<div class=\"mspb-rating\">\n<p>&#13;<br \/>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>&#13;\n\t\t\t\t\t<\/p>\n<p>&#13;<br \/>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>&#13;\n\t\t<\/p>\n<\/p><\/div>\n<p>&#13;<br \/>\n\t\t\t\t<span>$49.99<\/span>&#13;\n\t\t\t<\/p>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<p>&#13;<br \/>\n\t\t\u201cYear by year, She erases us.\u201d<\/p>\n<p>Once a year, the Paintress wakes and paints upon her monolith. Paints her cursed number. And everyone of that age turns to smoke and fades away. Year by year, that number ticks down and more of us are erased. Tomorrow she\u2019ll wake and paint \u201c33.\u201d And tomorrow we depart on our final mission \u2013 Destroy the Paintress, so she can never paint death again.<\/p>\n<p>We are Expedition 33.<\/p>\n<p>Clair Obscur: Expedition 33 is a ground-breaking turn-based RPG with unique real-time mechanics, making battles more immersive and addictive than ever. Explore a fantasy world inspired by Belle \u00c9poque France in which you battle devastating enemies.<\/p>\n<p>Reactive Turn-based Combat<br \/>\nIn this evolution of JRPGs, real-time actions enhance the heart of turn-based combat. Craft unique builds for your Expeditioners that fit your playstyle via gear, stats, skills, and character synergies. Open an active dimension in combat \u2013 dodge, parry, and counter in real time, chain combos by mastering attack rhythms, and target enemy weak points using a free aim system. <\/p>\n<p>\u201cTomorrow Comes\u201d<br \/>\nWith only one year left to live, join Gustave, Maelle, and their fellow Expeditioners as they embark upon a desperate quest to break the Paintress\u2019 cycle of death. Follow the trail of previous expeditions and discover their fate. Get to know the members of Expedition 33 as they learn to work together against impossible odds.<\/p>\n<p>A Hauntingly Beautiful World<br \/>\nExplore an enchanting realm populated by surreal adversaries. Wander through breathtaking landscapes, from the Island of Visages to the Forgotten Battlefield, discovering secrets and hidden quests along the way. Find allies of fortune in creatures of legend. Recruit special companions to access new travel methods and discover secret areas in the World Map.<\/p>\n<p>Experience the debut game from Sandfall Interactive, fully realized in Unreal Engine 5 with stunning graphics and a heartbreaking soundtrack.\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2025\/01\/23\/clair-obscur-expedition-33-developer-direct-2025\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] From the very first time we were introduced to Clair Obscur: Expedition 33 at last June\u2019s Xbox Games Showcase, it was clear we were<\/p>\n","protected":false},"author":1,"featured_media":269467,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[160],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/269466"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=269466"}],"version-history":[{"count":0,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/269466\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/269467"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=269466"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=269466"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=269466"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}