{"id":266023,"date":"2024-12-05T20:29:23","date_gmt":"2024-12-05T20:29:23","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2024\/12\/05\/how-the-thing-remastered-remains-faithful-to-2002s-adaptation\/"},"modified":"2025-06-25T17:10:14","modified_gmt":"2025-06-25T17:10:14","slug":"how-the-thing-remastered-remains-faithful-to-2002s-adaptation","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2024\/12\/05\/how-the-thing-remastered-remains-faithful-to-2002s-adaptation\/","title":{"rendered":"How The Thing: Remastered Remains Faithful To 2002\u2019s Adaptation"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p>John Carpenter\u2019s iconic 1982 horror classic \u201cThe Thing\u201d has inspired countless creators over the years, including Computer Artworks, the studio behind 2002\u2019s <em>The Thing<\/em>, a video game adaptation that takes place after the events of the film.<\/p>\n<p>In the game, Captain J.F. Blake leads a team of U.S. Special Forces in an investigation of Outpost 31. There, Blake and his crew must defend themselves from hostile alien life, and each other, as infections arise.<\/p>\n<p>Despite being released 20 years after the 1982 film, <em>The Thing<\/em> has become more of a challenge to revisit than its original source of inspiration. While you can easily purchase or stream the film, 2002\u2019s<em> The Thing <\/em>often requires nostalgic gamers to track down a physical copy along with the necessary hardware to play it on.<\/p>\n<p>This is where Nightdive comes in with <em><strong><a href=\"https:\/\/www.xbox.com\/en-gb\/games\/store\/the-thing-remastered\/9n2np4245dxv\">The Thing: Remastered<\/a><\/strong><\/em>, available on Xbox Series X|S and Xbox One today. It\u2019s a revitalization of the almost-lost game that stays true to the creators\u2019 original vision. <\/p>\n<h3 class=\"wp-block-heading\"><strong>Understanding The Source Material<\/strong><\/h3>\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1920\" height=\"2160\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-1-9b169392aa5c1c50d49c.jpg\" alt=\"\" class=\"wp-image-206003\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-1-9b169392aa5c1c50d49c.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-1-9b169392aa5c1c50d49c-514x578.jpg 514w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-1-9b169392aa5c1c50d49c-607x683.jpg 607w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-1-9b169392aa5c1c50d49c-768x864.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-1-9b169392aa5c1c50d49c-1365x1536.jpg 1365w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-1-9b169392aa5c1c50d49c-1820x2048.jpg 1820w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>Nightdive\u2019s goal is to bring lost and forgotten games like <em>The Thing<\/em> back from the depths. Not only so people can revisit their favorites on modern platforms like Xbox Series X|S, but also to preserve these games for future generations.<\/p>\n<p>Game preservation is something I recently stressed the importance of while writing about <a href=\"https:\/\/news.xbox.com\/en-us\/2024\/10\/18\/why-games-like-killing-time-deserve-to-be-preserved\/\"><em>Killing Time: Resurrected<\/em><\/a>, and the same remains true for <em>The Thing: Remastered<\/em>. All games deserve to be preserved, but preservation isn\u2019t as simple as applying a fresh coat of paint. One of the challenges in using remasters as a form of preservation is keeping the remaster as faithful to the original as possible.<\/p>\n<p>With this in mind, Nightdive worked closely with members of the original Computer Artworks staff, including art director Ron Ashtiani and technical director Mark Atkinson, both of whom are well-versed in the game they helped create and the 1982 film.<\/p>\n<p>\u201cI\u2018d seen the film before the project, but re-watched it multiple times when we started the game,\u201d explains Computer Artworks technical director, Mark Atkinson. \u201cWe wanted to preserve the feel of the movie and what made it scary in terms of a survival horror.\u201d<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1920\" height=\"2160\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-2-fb10a98b6144990ba15a.jpg\" alt=\"\" class=\"wp-image-206010\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-2-fb10a98b6144990ba15a.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-2-fb10a98b6144990ba15a-514x578.jpg 514w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-2-fb10a98b6144990ba15a-607x683.jpg 607w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-2-fb10a98b6144990ba15a-768x864.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-2-fb10a98b6144990ba15a-1365x1536.jpg 1365w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-2-fb10a98b6144990ba15a-1820x2048.jpg 1820w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>For Ron Ashtiani, the movie \u201cscared the hell out of me, but also sparked my interest in sci-fi horror.\u201d He went on to reflect how ahead of its time the film was. \u201cIt was made before the days of studios relying on an abundance of CG effects to wow the viewer.\u201d<\/p>\n<p>In addition to being ahead of its time visually, \u201cThe Thing\u201d benefited from the captivating performance of actors like Kurt Russel and Keith David, and well-written screenplay courtesy of Bill Lancaster.<\/p>\n<p>\u201cI think one of the reasons \u2018The Thing\u2019 still holds up is due to the lingering mystery at the end \u2014 who was the Thing? It\u2019s a smart movie, a masterclass in cinema,\u201d remarks Joel Welsh, art lead on <em>The Thing: Remastered<\/em> at Nightdive Studios.<\/p>\n<p>While it\u2019s not required to watch \u201cThe Thing\u201d before playing <em>The Thing: Remastered<\/em>, it does help broaden your knowledge of the peril Captain J.F. Blake and his team face as they explore Outpost 31. Both from alien creatures, and each other.<\/p>\n<p>\u201cEvery scene was carefully detailed to make you wonder and be suspicious about everyone the whole time,\u201d says Grover Wimberly IV, Nightdive\u2019s project manager and producer on <em>The Thing: Remastered<\/em>. \u201cFor fans of Nightdive games who haven\u2019t had a chance to watch \u2018The Thing,\u2019 I\u2019d suggest watching before diving into the game.\u201d<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"2160\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-3-4c0fced09fb4ddc92558.jpg\" alt=\"\" class=\"wp-image-206011\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-3-4c0fced09fb4ddc92558.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-3-4c0fced09fb4ddc92558-514x578.jpg 514w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-3-4c0fced09fb4ddc92558-607x683.jpg 607w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-3-4c0fced09fb4ddc92558-768x864.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-3-4c0fced09fb4ddc92558-1365x1536.jpg 1365w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-3-4c0fced09fb4ddc92558-1820x2048.jpg 1820w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<h3 class=\"wp-block-heading\"><strong>Remastering With The Masters<\/strong><\/h3>\n<p>Mark Atkinson oversaw many technical aspects with 2002\u2019s <em>The Thing<\/em> in addition to contributing to the game\u2019s original design and coding alongside Computer Artworks\u2019 talented team of engineers. Working on <em>The Thing: Remastered<\/em> with Nightdive, Atkinson took on a similar role.<\/p>\n<p>\u201cOn the remaster, Ron and I were involved from the start, resurrecting the old code and master quality art assets, and helping guide the Nightdive team, e.g. what was intentional vs. where we just ran out of time to polish,\u201d notes Atkinson.<\/p>\n<p>\u201cThe remaster adds many significant upgrades in terms of gameplay, level design, UI, HUD etc., which go beyond a simple 4K reskin. Ron and I gave the green light to all of that, as well as consulting Andrew Curtis, the original game designer. In practical terms, I did a significant amount of C++ work as we wanted to really take the opportunity to make the remaster as good as possible.\u201d<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"2160\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-4-7aad08e78533ba73156b.jpg\" alt=\"\" class=\"wp-image-206012\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-4-7aad08e78533ba73156b.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-4-7aad08e78533ba73156b-514x578.jpg 514w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-4-7aad08e78533ba73156b-607x683.jpg 607w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-4-7aad08e78533ba73156b-768x864.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-4-7aad08e78533ba73156b-1365x1536.jpg 1365w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-4-7aad08e78533ba73156b-1820x2048.jpg 1820w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>When asked about his experience working on 2002\u2019s <em>The Thing<\/em>, Ashtiani recalls, \u201cI joined the art team at Computer Artworks just after the game was fully signed after a successful prototype. Back then, art teams weren\u2019t siloed into specific fields, but I mainly worked on the environments and built around half of the levels in the game.\u201d<\/p>\n<p>Again, Ashtiani reprised this hands-on role with <em>The Thing: Remastered<\/em>: \u201cMy role with Nightdive has been to co-lead the art team as the vision holder for the look of the game. I worked on setting the art direction for the remaster and ensuring that while we remaster the graphics and art assets, we don\u2019t lose the essence of the original game.\u201d<\/p>\n<p>And this is important, because the essence of the original is inherently special. For the entire team, not just the artists, 2002\u2019s <em>The Thing<\/em> needed to align with the 1982 film, and that took making the most of the technology and tools that were available at the time.<\/p>\n<p>\u201cWe did the best we could with what we had,\u201d Ashtiani explains. \u201cWe put a lot of work into capturing the isolation of the Antarctic and created a host of new and interesting creatures. However, lighting was an area we couldn\u2019t match until the remaster.\u201d<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"2160\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-5-3c5dc84b578eb4265d4d.jpg\" alt=\"\" class=\"wp-image-206018\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-5-3c5dc84b578eb4265d4d.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-5-3c5dc84b578eb4265d4d-514x578.jpg 514w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-5-3c5dc84b578eb4265d4d-607x683.jpg 607w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-5-3c5dc84b578eb4265d4d-768x864.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-5-3c5dc84b578eb4265d4d-1365x1536.jpg 1365w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-5-3c5dc84b578eb4265d4d-1820x2048.jpg 1820w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>As well as the technical limitations, time constraints also contributed to some of the quirks players encountered in 2002\u2019s <em>The Thing<\/em>, which Atkinson says has been addressed in the remaster.<\/p>\n<p>\u201dPeople loved the original game, but had some legitimate complaints, e.g. the scripted burst-outs, the difficulty is uneven, the combat was a little janky, the boss fights weren\u2019t great,\u201d admits Atkinson. \u201cWe went hard on fixing all that.\u201d<\/p>\n<p><em>The Thing: Remastered<\/em> also benefits from the addition of modern gameplay elements such as third-person aiming, quick select wheels, the ability to use a controller on PC, and more. In terms of difficulty, Atkinson notes, \u201cthe game is still fairly hard, but not in such an uneven and sometimes frustrating way as the original.\u201d There\u2019s also the option now for players to select an easier difficulty setting, further expanding the game\u2019s approachability.<\/p>\n<p>Seconding this, Ashtiani says the remaster is true to 2002\u2019s <em>The Thing<\/em>, but with improved gameplay balancing, control systems, UI improvements, among other quality-of-life adjustments.<\/p>\n<p>\u201cGraphically, it\u2019s a big leap forward,\u201d Ashiani adds. \u201cWe\u2019ve been able to use all the lighting technology of today, plus higher resolution models and textures. We even managed to add some assets that were cut from the original game, creature variations in particular.\u201d<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"2160\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-6-e3453a3812776ce87658.jpg\" alt=\"\" class=\"wp-image-206019\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-6-e3453a3812776ce87658.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-6-e3453a3812776ce87658-514x578.jpg 514w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-6-e3453a3812776ce87658-607x683.jpg 607w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-6-e3453a3812776ce87658-768x864.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-6-e3453a3812776ce87658-1365x1536.jpg 1365w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/12\/ThingRemastered-6-e3453a3812776ce87658-1820x2048.jpg 1820w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<h3 class=\"wp-block-heading\"><strong>A Team Effort<\/strong><\/h3>\n<p>Having a team you can trust is important, not only when attempting to survive in the world of <em>The Thing<\/em>, but also in developing a quality remaster. Trust, communication, and teamwork between the original developers and the developers at Nightdive Studios were integral in resurrecting 2002\u2019s <em>The Thing<\/em>.<\/p>\n<p>\u201cWe made it a point to make sure Ron and Mark\u2019s input were taken throughout the development process by consulting and having them at our team meetings when discussing adjustments, enhancements, and fixes to make sure it fit the spirit of the original 2002 release,\u201d explains Wimblerly IV.<\/p>\n<p>\u201cRon and Mark certainly left their mark, along with the rest of the team,\u201d praises Welsh. \u201cThis is Nightdive\/Atari\u2019s most ambitious remaster to date, and we hope Xbox players have a blast with it. Just remember: No One Survives Alone!\u201d<\/p>\n<p>You don\u2019t have to take our word for it, though. Whether you\u2019re a fan of 2002\u2019s <em>The Thing<\/em>, or simply want to check out a classic game you previously missed out on, you\u2019ll be able to pay an eventful visit to Outpost 31 when <em>The Thing: Remastered<\/em> releases on Xbox One and Xbox Series X|S today.<\/p>\n<div id=\"msp1733425116523\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9n2np4245dxv\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9n2np4245dxv\" target=\"_blank\" rel=\"noopener\">&#13;<br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.61688.13952953269277197.7f081882-85a1-4a17-875c-6f7ec36aba81.a5fbf58a-76bd-4d6c-9b1a-22ecb938be38?w=400&amp;h=600\" alt=\"The Thing: Remastered\" class=\"skip-lazy\"\/>&#13;<br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<h2>The Thing: Remastered<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Nightdive Studios<\/p>\n<div class=\"mspb-rating\">\n<p>&#13;<br \/>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>&#13;\n\t\t\t\t\t<\/p>\n<p>&#13;<br \/>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>&#13;\n\t\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<p>&#13;<br \/>\n\t\tNo One Survives Alone.<\/p>\n<p>The 2002 third-person survival horror shooter that serves as a sequel to the genre-defining 1982 film is back, remastered by Nightdive Studios to bring this innovative blend of fast paced squad action meets survival horror to the modern era. Including Antialiasing, Per Pixel Lighting, 4K Resolution and up to 120 FPS.<\/p>\n<p>Where the movie ended, the true terror begins. <\/p>\n<p>You are Cpt J.F. Blake, leader of a U.S. Special Forces rescue team sent to investigate the blood-curdling events and enigmatic deaths of the American scientific team that transpired at the  Outpost 31 research facility located in the frozen wastelands of Antarctica. Within these inhospitable surroundings your team encounters a strange shape-shifting alien life-form that assumes the appearance of people that it kills. Trapped by the elements and infected by this horrific entity, using all your team members is critical if you hope to accomplish your objectives, let alone survive. If you only knew which ones were still human\u2026 \t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2024\/12\/05\/how-the-thing-remastered-remains-faithful-to-2002s-the-thing-adaptation\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] John Carpenter\u2019s iconic 1982 horror classic \u201cThe Thing\u201d has inspired countless creators over the years, including Computer Artworks, the studio behind 2002\u2019s The Thing,<\/p>\n","protected":false},"author":1,"featured_media":266024,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[160],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/266023"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=266023"}],"version-history":[{"count":0,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/266023\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/266024"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=266023"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=266023"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=266023"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}