{"id":262972,"date":"2024-10-22T19:46:50","date_gmt":"2024-10-22T19:46:50","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2024\/10\/22\/a-chat-with-the-developer-of-speedollama-launching-october-22-on-xbox\/"},"modified":"2025-06-25T17:10:46","modified_gmt":"2025-06-25T17:10:46","slug":"a-chat-with-the-developer-of-speedollama-launching-october-22-on-xbox","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2024\/10\/22\/a-chat-with-the-developer-of-speedollama-launching-october-22-on-xbox\/","title":{"rendered":"A chat with the Developer of Speedollama, Launching October 22 on Xbox"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/GamDev_Speedollama01-783ac4cc9d5ecc3e5462.jpg\" alt=\"Speedollama developer in llama mask\" class=\"wp-image-204977\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/GamDev_Speedollama01-783ac4cc9d5ecc3e5462.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/GamDev_Speedollama01-783ac4cc9d5ecc3e5462-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/GamDev_Speedollama01-783ac4cc9d5ecc3e5462-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/GamDev_Speedollama01-783ac4cc9d5ecc3e5462-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><figcaption class=\"wp-element-caption\">Nicola Piovesan, Speedollama developer, getting into character<\/figcaption><\/figure>\n<p>After working on the pixel art for <em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/speedollama\/9MXTHR0NHPRM?msockid=0e9215356e376ff00547002e6a376df4\" target=\"_blank\" rel=\"noreferrer noopener\">Speedollama<\/a><\/em>, I now have the chance to sit down with Nicola Piovesan, the game\u2019s designer, to ask him a few questions about the project. As part of the team, it\u2019s interesting to hear more about his creative process, the challenges we faced, and what went into making this fast and quirky game.<\/p>\n<h2 class=\"wp-block-heading\">Let\u2019s start from the beginning. Where did the idea for <em>Speedollama<\/em> come from?<\/h2>\n<p><strong>Nicola (N):<\/strong> <em>Speedollama<\/em> is my fourth game (fifth if you count an unfinished one), and with each new project, I aim to experiment. My previous games were mostly point-and-click adventures set in a dark, cyberpunk universe, but with this platformer, I explore something entirely different\u2014bright, chaotic, and fun. It\u2019s like my creative yin and yang. After working on something dramatic, I felt the need to dive into humor and vibrancy. <em>Speedollama<\/em> came from this need to create something colorful and fast-paced. And what could be more bizarre and fun than a war between llamas and alpacas?<\/p>\n<h2 class=\"wp-block-heading\">What are the game\u2019s standout features?<\/h2>\n<p><strong>N<\/strong>: The retro-arcade feel is the first thing that hits you\u2014from the pixel art graphics to the gameplay mechanics. But what really stands out is the speed. <em>Speedollama<\/em> is designed to be one of the fastest in its genre, especially in later stages when players unlock speed upgrades. It\u2019s intense.<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Screenshot02-c35cf82aa3e9cbbd3f0e.jpg\" alt=\"\" class=\"wp-image-204979\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Screenshot02-c35cf82aa3e9cbbd3f0e.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Screenshot02-c35cf82aa3e9cbbd3f0e-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Screenshot02-c35cf82aa3e9cbbd3f0e-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Screenshot02-c35cf82aa3e9cbbd3f0e-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<h2 class=\"wp-block-heading\">Some people have compared it to <em>Metal Slug<\/em>. Does that bother you?<\/h2>\n<p><strong>N<\/strong>: I\u2019ve seen <em>Speedollama<\/em> described as \u201c<em>Metal Slug<\/em> with llamas,\u201d and while that\u2019s flattering, it\u2019s also a bit frustrating when people imply I copied it. Sure, there are similarities\u2014any retro, run-and-gun game will have them\u2014but <em>Speedollama<\/em> does its own thing. It\u2019s not just a horizontal side-scroller; it develops vertically, making it more of a platformer. Plus, it has procedurally generated levels and a \u201ccollectathon\u201d element where players race against the clock to gather items. So, while the comparisons are inevitable, I think we\u2019ve crafted a unique experience.<\/p>\n<h2 class=\"wp-block-heading\">Isn\u2019t it risky to release this game an indie market saturated with so many pixelated platformers?<\/h2>\n<p><strong>N<\/strong>: Absolutely, it\u2019s a risk. I\u2019ll admit, I\u2019m not great at market research or developing games with a specific audience in mind. I tend to go with my gut\u2014if I like an idea, I\u2019ll run with it. That said, I do listen to feedback. We released a demo about a year ago, and I took a lot of player suggestions to improve the game. Yes, the market is crowded, and pixel-art platformers are everywhere, which might make <em>Speedollama<\/em> hard to notice at first. But I believe that once people pick up a controller and feel the speed and fun, they\u2019ll see it\u2019s something special.<\/p>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Screenshot01-27c797385cc1e497a1e4.jpg\" alt=\"\" class=\"wp-image-204978\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Screenshot01-27c797385cc1e497a1e4.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Screenshot01-27c797385cc1e497a1e4-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Screenshot01-27c797385cc1e497a1e4-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Screenshot01-27c797385cc1e497a1e4-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<h2 class=\"wp-block-heading\">How large was the team behind <em>Speedollama<\/em>?<\/h2>\n<p><strong>N<\/strong>: This is an interesting question because people often wonder if <em>Speedollama<\/em> was a solo project. The answer is both yes and no. If you define a solo project as one person doing absolutely everything, then no\u2014it wasn\u2019t just me. You, for instance, were the lead pixel artist, and we had a couple more pixel artists, two animators, a music composer, voice actors, and a small team of beta testers. In total, around eight or nine people contributed to the game. However, if by \u201csolo project\u201d you mean one person handling most of the development\u2014coding, writing, level design, enemy AI, UI, sound, and even marketing\u2014then yes, it was largely my work. I did everything except create the art and music, which was handled by you and other talented folks. But their contributions were crucial, especially in bringing the game\u2019s unique, quirky visual style to life.<\/p>\n<p>The indie game market is a tough space, no doubt. There are tons of platformers coming out every month, and standing out is a challenge. But I\u2019m confident that <em>Speedollama<\/em> brings something fresh to the table\u2014it\u2019s fast, eccentric, and a lot of fun to play. I can\u2019t wait to see how players respond to this wild, goofy adventure.<\/p>\n<p>Wishlist <em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/speedollama\/9MXTHR0NHPRM?msockid=0e9215356e376ff00547002e6a376df4\" target=\"_blank\" rel=\"noreferrer noopener\">Speedollama <\/a><\/em>today, and pick it up on Xbox when it launches October 22.<\/p>\n<div id=\"msp1729195429903\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9MXTHR0NHPRM\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9MXTHR0NHPRM\" target=\"_blank\" rel=\"noopener\">&#13;<br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.45475.13887818923080262.6bc6fb0c-0e47-4a3c-bfa4-9ee2e4a4b9cf.d38cd575-40d4-45e0-a926-bf611d28cd13?w=400&amp;h=600\" alt=\"Speedollama\" class=\"skip-lazy\"\/>&#13;<br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<h2>Speedollama<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Chaosmonger Studio<\/p>\n<div class=\"mspb-rating\">\n<p>&#13;<br \/>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>&#13;\n\t\t\t\t\t<\/p>\n<p>&#13;<br \/>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>&#13;\n\t\t<\/p>\n<\/p><\/div>\n<p>&#13;<br \/>\n\t\t\t\t<span class=\"mspb-msrp\">&#13;<br \/>\n\t\t\t<span>$8.99<\/span>&#13;<br \/>\n\t\t<\/span>&#13;<br \/>\n\t\t<span>$8.09<\/span>&#13;\n\t\t\t<\/p>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<p>&#13;<br \/>\n\t\tSpeedollama is a fast platformer shooter that sets a new benchmark for speed in the genre. Bursting with quirky humor and vibrant pixelated carnage, this game is not for the faint of heart. Are you ready to embrace the chaos and prove your skills?<\/p>\n<p>Packed with hilarious splatter elements, fast-paced action, a variety of upgrades and weapons, and loads of humor, Speedollama promises to entertain gamers of all ages.<\/p>\n<p>The game&#8217;s visuals feature pixel art to capture a retro-arcade aesthetic, reminiscent of late 80s and early 90s games. Drawing inspiration from classic titles like Metal Slug and Turrican, as well as modern hits like Broforce, Mercenary Kings, and Pizza Tower, Speedollama delivers a nostalgic yet fresh gaming experience.<\/p>\n<p>STORYLINE<br \/>\nA wise old llama has enlisted a group of elite mercenaries for an almost impossible mission: to destroy the alpaca army that has waged a brutal war to exterminate the llamas and seize world domination. Equipped with a powerful tunneling machine, the llamas embark on a bizarre journey, burrowing through the earth, collecting funky substances, and battling the relentless alpaca forces along with their beastly allies.\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2024\/10\/22\/chat-with-the-developer-of-speedollama\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Nicola Piovesan, Speedollama developer, getting into character After working on the pixel art for Speedollama, I now have the chance to sit down with<\/p>\n","protected":false},"author":1,"featured_media":262973,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[160],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/262972"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=262972"}],"version-history":[{"count":0,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/262972\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/262973"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=262972"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=262972"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=262972"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}