{"id":262655,"date":"2024-10-18T02:27:19","date_gmt":"2024-10-18T02:27:19","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2024\/10\/18\/xbox-partner-preview-shining-a-light-on-blindfire-a-unique-shooter-out-in-early-access-today\/"},"modified":"2025-06-25T17:10:48","modified_gmt":"2025-06-25T17:10:48","slug":"xbox-partner-preview-shining-a-light-on-blindfire-a-unique-shooter-out-in-early-access-today","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2024\/10\/18\/xbox-partner-preview-shining-a-light-on-blindfire-a-unique-shooter-out-in-early-access-today\/","title":{"rendered":"Xbox Partner Preview | Shining A Light on Blindfire, a Unique Shooter Out in Early Access Today\u00a0"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<div class=\"wp-block-xbox-summary\">\n<h3>Summary<\/h3>\n<ul>\n<li>Blindfire is a new arena shooter with a twist \u2013 players are trapped in darkness relying on their instincts to survive\u00a0<\/li>\n<li>Engage in tense team-based battles that encourage bold, strategic play\u00a0\u00a0<\/li>\n<li>Blindfire\u2019s Lead Designer shares the story behind this unique spin on the shooter genre\u00a0<\/li>\n<\/ul>\n<\/div>\n<p>Trusting your instincts is paramount in <em>Blindfire<\/em>, a brand-new first-person arena shooter revealed during Xbox Partner Preview today. The pitch is simple \u2013 how would you play an FPS in the dark? With the lights out and visuals limited, you must rely on equipment, abilities, and most of all, your other senses, to secure victory. It\u2019s a fantastic concept, and with the game shadow dropping into the Xbox Game Preview program today, we sat down with the team to answer a few questions about the game\u2019s unique core loop\u200b\u200b. <\/p>\n<figure class=\"wp-block-image aligncenter size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_01-c988fdf9cb91ab959c7b.jpg\" alt=\"\" class=\"wp-image-204923\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_01-c988fdf9cb91ab959c7b.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_01-c988fdf9cb91ab959c7b-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_01-c988fdf9cb91ab959c7b-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_01-c988fdf9cb91ab959c7b-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<h3 class=\"wp-block-heading\"><strong>Not Alone in the Dark\u00a0<\/strong><\/h3>\n<p>The concept for <em>Blindfire<\/em> was born from a design exercise that Lead Designer Matt Dunthorne runs every month known as \u2018Shatterday\u2019, which sees the team at developer Double Eleven break off into groups and tackle hypothetical design challenges. One Shatterday, a group brought an idea that he felt was impossible to ignore.\u00a0<\/p>\n<p>\u201cAs soon as I heard the pitch, I knew it was something special \u2013 there was electricity in the room when they spoke about it and I couldn\u2019t get it out of my head for days afterwards,\u201d Dunthorne says. \u201cThe beautiful thing about the concept in my opinion is how pure the core idea is, there is no fluff or excess and it can be explained in a single sentence.\u00a0\u00a0<\/p>\n<p>\u201cIt\u2019s a pitch-black room, you have a gun, so do your enemies\u2026 good luck!\u201d\u00a0<\/p>\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"605\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_02-df1ae4218f566d55f3f7-1024x605.jpg\" alt=\"\" class=\"wp-image-204917\" style=\"aspect-ratio:16\/9;object-fit:cover\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_02-df1ae4218f566d55f3f7-1024x605.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_02-df1ae4218f566d55f3f7-768x454.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_02-df1ae4218f566d55f3f7-1536x908.jpg 1536w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_02-df1ae4218f566d55f3f7.jpg 1827w\" sizes=\"(max-width: 1024px) 100vw, 1024px\"\/><\/figure>\n<p>This setting, as simple as it is, immediately changes the rules compared to the usual shooter experience, according to Dunthorne: \u201cWe very quickly realised that the dark setting meant that a lot of the typical design rules for a shooter no longer applied.<strong> <\/strong>It sounds like hyperbole, but turning out the lights changes everything.\u201d\u00a0<\/p>\n<p>In these pitch-black arenas, an emphasis is placed on slower, more tactical play, during which players are forced to consider the consequences of each and every shot they take. When a gun is fired, the noise \u2013 paired with the Hollywood-esque muzzle flash \u2013 essentially places a target on your back for everyone else. However, anyone making moves to take you down will also end up highlighting their own position, and that can quickly turn into chaos.\u00a0<\/p>\n<p>\u201cKills are less about pure shooting prowess, and more about clever use of environmental cues,\u201d Dunthorne says. \u201cMoving cautiously, listening carefully, and thinking about which target to engage, as well as considering who could be waiting in the shadows to take you out, too. It\u2019s a unique challenge that forces you to play differently.\u201d\u00a0<\/p>\n<h3 class=\"wp-block-heading\"><strong>Getting into the Game<\/strong>\u00a0<\/h3>\n<p><em>Blindfire<\/em>\u2019s signature Bodycount mode can be played in Free-For-All or Team variants, so players can jump in alone or party up with friends. Bodycount is a fight to score the most points across five rounds, but each player only has one life per round. The most straight-forward way to win the match is to place highly in each round, but hiding in the dark and popping out for the final kill won\u2019t score you many points alone. Skillful play like getting headshots, multi-kills, first blood or surviving without taking any damage will result in more points \u2013 you\u2019re encouraged to get stuck into the action for the best results.\u00a0<\/p>\n<p>\u201cWinning is about finding the right balance between simply surviving and being bold,\u201d Dunthorne adds. \u201cThe scoreboard can be flipped on its head at any time, it makes for very exciting matches that go down to the wire.\u201d\u00a0<\/p>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1827\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_03-13d27cbcd62e304f3f6d.jpg\" alt=\"\" class=\"wp-image-204919\" style=\"aspect-ratio:16\/9;object-fit:cover\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_03-13d27cbcd62e304f3f6d.jpg 1827w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_03-13d27cbcd62e304f3f6d-768x454.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_03-13d27cbcd62e304f3f6d-1024x605.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_03-13d27cbcd62e304f3f6d-1536x908.jpg 1536w\" sizes=\"(max-width: 1827px) 100vw, 1827px\"\/><\/figure>\n<p>It\u2019s not just enemy positions you\u2019ll need to be tracking either \u2013 you\u2019ll need to stay aware of where your own teammates are, as friendly fire is very much a danger in the dark. Players are highlighted with different colors to help you differentiate between friend and foe, but you\u2019ll still need to exercise quick thinking in the heat of battle as to not injure one of your own.\u00a0<\/p>\n<p>\u201cA huge part of the game is about understanding when to fire and when not too and we wanted to ensure this remained intact in our Team modes,\u201d Dunthorne explains. \u201cIn Team Bodycount this importance is multiplied, you need to be sure that the footsteps you just heard behind you are an enemy and not your teammate.\u201d\u00a0<\/p>\n<p>If you\u2019re unlucky enough to be eliminated, the game isn\u2019t over, however. <em>Blindfire<\/em> features several light-based traps laid to catch players out if they\u2019re not being careful. Stage lights will flick on and off intermittently, security gates will light up when walked through, and an overhead searchlight will illuminate unsuspecting players if they\u2019re not paying attention. The beauty of this system is that, when players are out of the round, they\u2019ll be given control of these traps, allowing them to disrupt the surviving opponents with potentially devastating visual cues and noises.\u00a0\u00a0<\/p>\n<h3 class=\"wp-block-heading\"><strong>The Sound of Violence\u00a0<\/strong><\/h3>\n<p>Speaking of noises, <em>Blindfire<\/em> places a sizeable emphasis on sound in lieu of its limited visibility, and the audio design is a cornerstone of the entire experience: \u201cWe wanted to ensure players could be confident enough of an enemies\u2019 location to risk taking a shot using audio alone,\u201d Dunthorne explains.\u00a0<\/p>\n<p>\u201cThis was a huge challenge, but we have deployed every trick in the book to make the soundscape around you readable, with the positioning and loudness of each sound giving you a great understanding of what is happening in the dark at all times.\u201d\u00a0<\/p>\n<p>With that in mind, players have two choices when performing any action that\u2019ll make a noise \u2013 fast and loud, or slow and quiet \u2013 and the chosen method will depend on the situation.\u00a0\u00a0<\/p>\n<p>\u201cFor example, during a hectic firefight, you might not care so much about [using the quick reload function,] slamming in a new magazine and chucking the old one on the floor. But when you are stalking someone, you\u2019ll have the option to carefully insert the magazine with as little noise as possible,\u201d Dunthorne adds.\u00a0<\/p>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1827\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_05-559724bc315c9e5f5fec.jpg\" alt=\"\" class=\"wp-image-204921\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_05-559724bc315c9e5f5fec.jpg 1827w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_05-559724bc315c9e5f5fec-768x454.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_05-559724bc315c9e5f5fec-1024x605.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_05-559724bc315c9e5f5fec-1536x908.jpg 1536w\" sizes=\"(max-width: 1827px) 100vw, 1827px\"\/><\/figure>\n<p>Thankfully, you\u2019re not just scurrying around in the dark waiting for someone to reveal themselves \u2013 <em>Blindfire<\/em> offers each player an ability called Echo, which briefly reveals the outlines of your immediate surroundings. It also has a feature called Last Known Position \u2013 which will reveal an opponent\u2019s last few movements if they are within range of the scan.\u00a0<\/p>\n<p>\u201cNavigating in the dark is much easier during an Echo, so it can be really useful to close the gap on someone you are tracking or to help you avoid the crossfire when the bullets start flying,\u201d Dunthorne says. \u201cEcho is really powerful, so there is a large cooldown between uses. You really need to save it for when it will make the biggest impact.\u201d\u00a0<\/p>\n<p>As for your loadout, <em>Blindfire<\/em> is keeping it simple for early access launch. Every player has access to the same abilities and weapons, which makes for a truly even playing field. Today, you\u2019ll have a choice of two weapons. The Mantis is an accurate, powerful pistol, while the Abolition is a vicious shotgun \u200b\u200bthat can be fired rapidly.\u00a0\u00a0<\/p>\n<p>\u201cThe Mantis is the classic <em>Blindfire<\/em> weapon \u2013 there is something incredibly pure about using such a simple weapon in our unique gameplay scenario,\u201d Dunthorne says. \u201cThe player needs to hit multiple shots to take their target down with this gun, which means they have to be sure they can win the firefight quickly or they risk being lit up like a Christmas tree.\u201d\u00a0<\/p>\n<p>\u201cThe Abolition is a beast of a shotgun. At close range it is absolutely deadly, so if you hear someone nearby you might want to think about firing first. If you misjudge the range on your shot though, you\u2019ll be left wide open. This dynamic adds a chaotic twist to the <em>Blindfire<\/em> formula.\u201d\u00a0<\/p>\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1063\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_04-a067edcbad0b96adf96d.jpg\" alt=\"\" class=\"wp-image-204922\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_04-a067edcbad0b96adf96d.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_04-a067edcbad0b96adf96d-768x425.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_04-a067edcbad0b96adf96d-1024x567.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/10\/Blindfire_Wire_04-a067edcbad0b96adf96d-1536x850.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>The team does plan to add additional weapons regularly as <em>Blindfire<\/em> develops, but for now it\u2019s all about getting acquainted with its unique tactical elements rather than gun variety.\u00a0<\/p>\n<p>The aim, as Dunthorne explains, is to eliminate \u200b\ufffc\u200b\u201ctraditional loadouts\u201d and ensure that victory comes down to strategy and execution rather than what gear you\u2019re carrying.\u00a0<\/p>\n<p>\u201cSince everyone is on equal footing, success depends on how quickly players adapt to the ever-changing conditions and make tactical decisions under pressure,\u201d Dunthorne adds. \u201cWe have found that this approach has fostered a more competitive environment where no player has an advantage.\u201d\u00a0<\/p>\n<h3 class=\"wp-block-heading\"><strong>Entering The Light\u00a0<\/strong><\/h3>\n<p>Your tactics might even account for how much time has passed. While the map starts off completely in the dark, light will slowly be introduced in various ways during the course of a round. Dunthorne tells us that the aim is to keep rounds of <em>Blindfire<\/em> snappy, and one way to stop people hiding in dark corners for long periods of time is to flush them out with light. Think of it like a battle royale \u2013 lights are slowly turned on in the corners of arenas, then the sides, and the dark parts of the map will steadily get smaller. Eventually, all of the lights in the arena will turn on, and a firefight will ensue as all players become visible to one another.\u00a0\u00a0<\/p>\n<p>\u201cThis wave of tension and release rises and falls multiple times a round and it is an amazing feeling. It\u2019s honestly like nothing else,\u201d Dunthorne says.\u00a0<\/p>\n<p>\u200b\u200b\u200b<em>Blindfire is available in early access through the Xbox Game Preview program on Xbox Series X|S and Windows PC today.\u00a0<\/em>\u00a0<\/p>\n<div id=\"msp1729188764292\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9nr81pcsllb6\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9nr81pcsllb6\" target=\"_blank\" rel=\"noopener\">&#13;<br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.64936.14387661152692909.3b664dca-20f0-436b-a4db-fce0c0c8d6d8.b5fecf94-8077-49ab-a31e-68bcf016c348?w=400&amp;h=600\" alt=\"Blindfire (Game Preview)\" class=\"skip-lazy\"\/>&#13;<br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<h2>Blindfire (Game Preview)<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Double Eleven Ltd.<\/p>\n<div class=\"mspb-rating\">\n<p>&#13;<br \/>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>&#13;\n\t\t\t\t\t<\/p>\n<p>&#13;<br \/>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>&#13;\n\t\t<\/p>\n<\/p><\/div>\n<p>&#13;<br \/>\n\t\t\t\t<span>$8.99<\/span>&#13;\n\t\t\t<\/p>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<p>&#13;<br \/>\n\t\tThis game is a work in progress. It may or may not change over time or release as a final product. Purchase only if you are comfortable with the current state of the unfinished game.<\/p>\n<p>WEAPONS LIVE, LIGHTS OUT<br \/>\nBlindfire is an online multiplayer first-person shooter that takes place in the dark. Set in a shadowy underworld, the ultra-wealthy bet on illicit bloodsports beneath a neon skyline. For contestants lured by the promise of untold riches and unimaginable glory, it\u2019s kill or be killed.<\/p>\n<p>EVERY KILL COUNTS<br \/>\nBrave the arena alone or team up in matches of up to 8 players. In Bodycount mode, score the most points over five rapid-fire rounds. Be the last person standing when the lights come on and earn your place in the winner\u2019s showcase.<\/p>\n<p>DANGER LURKS IN THE DARK<br \/>\nLight is a rarity in close-quarter arenas riddled with traps for intense firefights. Players must decide where and when to fire at the risk of exposing their position. Hone your senses with the room-scanning Echo mechanic to help you navigate the arena and locate your opponents. <\/p>\n<p>REVENGE UNDER THE BLACKLIGHTS<br \/>\nWhen defeated, spectators gain access to the arena&#8217;s cutting-edge night vision cameras. Blacklight reveals the vibrant hues of hidden street art and transforms the slick designs of contestants\u2019 outfits. The eliminated spectators can assume control of traps in the arena to influence the outcome of the match and exact revenge.<\/p>\n<p>LIGHT THEM UP<br \/>\nThe pitch-black battlefields of Blindfire turn the first-person shooter genre on its head. Stalk the shadows as the tension builds, then run for cover as the shots start flying in a volley of muzzle flashes. Think you\u2019ve got what it takes to eliminate the competition in Blindfire? Then grab your weapon and LIGHT THEM UP.<\/p>\n<p>Full details on the latest status of the game, how you can give feedback and report issues can be found at https:\/\/support.double11.com\/.<\/p>\n<p>*PEGI RATING IS PROVISIONAL\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2024\/10\/17\/blindfire-xbox-partner-preview\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Summary Blindfire is a new arena shooter with a twist \u2013 players are trapped in darkness relying on their instincts to survive\u00a0 Engage in<\/p>\n","protected":false},"author":1,"featured_media":262656,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[160],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/262655"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=262655"}],"version-history":[{"count":0,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/262655\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/262656"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=262655"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=262655"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=262655"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}