{"id":257921,"date":"2024-08-31T01:00:43","date_gmt":"2024-08-31T01:00:43","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2024\/08\/31\/generative-ai-creates-playable-version-of-doom-game-with-no-code\/"},"modified":"2025-06-25T17:11:38","modified_gmt":"2025-06-25T17:11:38","slug":"generative-ai-creates-playable-version-of-doom-game-with-no-code","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2024\/08\/31\/generative-ai-creates-playable-version-of-doom-game-with-no-code\/","title":{"rendered":"Generative AI creates playable version of Doom game with no code"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div id=\"\">\n<figure class=\"ArticleImage\">\n<div class=\"Image__Wrapper\"><img fetchpriority=\"high\" decoding=\"async\" class=\"Image\" width=\"1350\" height=\"900\" alt=\"\" src=\"https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg\" sizes=\"(min-width: 1288px) 837px, (min-width: 1024px) calc(57.5vw + 55px), (min-width: 415px) calc(100vw - 40px), calc(70vw + 74px)\" srcset=\"https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=300 300w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=400 400w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=500 500w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=600 600w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=700 700w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=800 800w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=837 837w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=900 900w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=1003 1003w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=1100 1100w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=1200 1200w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=1300 1300w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=1400 1400w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=1500 1500w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=1600 1600w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=1674 1674w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=1700 1700w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=1800 1800w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=1900 1900w, https:\/\/images.newscientist.com\/wp-content\/uploads\/2024\/08\/30153927\/SEI_219268252.jpg?width=2006 2006w\" loading=\"eager\" fetchpriority=\"high\" data-image-context=\"Article\" data-image-id=\"2446026\" data-caption=\"A scene from an AI-generated facsimile of the computer game Doom\" data-credit=\"id software\"\/><\/div><figcaption class=\"ArticleImageCaption\">\n<div class=\"ArticleImageCaption__CaptionWrapper\">\n<p class=\"ArticleImageCaption__Title\">A scene from an AI-generated facsimile of the computer game Doom<\/p>\n<p class=\"ArticleImageCaption__Credit\">id software<\/p>\n<\/div>\n<\/figcaption><\/figure>\n<\/p>\n<p>An AI-generated recreation of the classic computer game <em>Doom<\/em> can be played normally despite having no computer code or graphics. Researchers behind the project say similar AI models could be used to create games from scratch in the future, just as they create text and images today.<\/p>\n<p>The model, called <a href=\"https:\/\/gamengen.github.io\/\">GameNGen<\/a>, was made by Dani Valevski at Google Research and his colleagues, who declined to speak to <em>New Scientist<\/em>. According to their <a href=\"https:\/\/arxiv.org\/pdf\/2408.14837\">paper<\/a> on the research, the AI can be played for up to 20 seconds while retaining all the features of the original, such as scores, ammunition levels and map layouts. Players can attack enemies, open doors and interact with the environment as usual.<\/p>\n<p>After this period, the model begins to run out of memory and the illusion falls apart.<\/p>\n<p>The original <em>Doom<\/em> was released in 1993 and has become a popular subject for computer science projects in the years since, including attempts to <a href=\"https:\/\/www.reddit.com\/r\/itrunsdoom\/\">get it running on unusual and limited hardware<\/a> such as toasters, treadmills and espresso machines.<\/p>\n<p>But in all those cases, the hardware is simply running the original game\u2019s code. What GameNGen does is fundamentally different: a type of AI called a neural network has learned by observation how to recreate the game without seeing any of its code.<\/p>\n<p><span class=\"js-content-prompt-opportunity\"\/><\/p>\n<p>The researchers first created an AI model that learned to interact with Doom as a human would. That model was then tasked with playing the game over and over again while a second AI model, based on the <a href=\"https:\/\/gamengen.github.io\/\">Stable Diffusion<\/a> image generator, learned how hundreds of millions of inputs resulted in changes in the game state.<\/p>\n<p>That second model essentially then became a copy of the game, with all of the knowledge, rules and instructions from the original code encoded in the mysterious network of artificial neurons in its own architecture. In tests, human players were only slightly better than random chance at distinguishing short clips of the game from clips of the AI simulation.<\/p>\n<p>GameNGen\u2019s creators claim in their paper that it is a proof-of-concept for games being created by a neural network rather than lines of code. They suggest that games could be generated from text descriptions or concept art, which would make production less costly than using human programmers.<\/p>\n<p><a href=\"https:\/\/www.surrey.ac.uk\/people\/andrew-rogoyski\">Andrew Rogoyski<\/a> at the University of Surrey, UK, says the idea of getting a neural network to hallucinate a game environment, and the interactions a human has with it, is an interesting step forward, but not one that will replace human game designers.<\/p>\n<p>\u201cI don\u2019t think it\u2019s the end of those game studios. I think what the game studios have is the imagination, the skills, to actually create these worlds, to understand gameplay, to understand engagement, understand how to draw us into a story. It\u2019s not just the nuts and bolts, the bits and bytes,\u201d he says. \u201cThere\u2019s something very human about creating engaging experiences that we as human beings enjoy that, at the moment, and for the foreseeable future, will largely come from other human beings.\u201d<\/p>\n<section class=\"ArticleTopics\">\n<p class=\"ArticleTopics__Heading\">Topics:<\/p>\n<\/section><\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/www.newscientist.com\/article\/2445450-generative-ai-creates-playable-version-of-doom-game-with-no-code\/?utm_campaign=RSS%7CNSNS&#038;utm_source=NSNS&#038;utm_medium=RSS&#038;utm_content=home\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] A scene from an AI-generated facsimile of the computer game Doom id software An AI-generated recreation of the classic computer game Doom can be<\/p>\n","protected":false},"author":1,"featured_media":257922,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[177],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/257921"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=257921"}],"version-history":[{"count":0,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/257921\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/257922"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=257921"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=257921"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=257921"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}