{"id":250273,"date":"2024-08-01T20:09:46","date_gmt":"2024-08-01T20:09:46","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2024\/08\/01\/airportsim-has-landed-on-xbox-the-journey-so-far\/"},"modified":"2025-06-25T17:13:22","modified_gmt":"2025-06-25T17:13:22","slug":"airportsim-has-landed-on-xbox-the-journey-so-far","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2024\/08\/01\/airportsim-has-landed-on-xbox-the-journey-so-far\/","title":{"rendered":"AirportSim Has Landed on Xbox: The Journey So Far"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p>After a successful landing on PC back in October, <em><a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/airportsim\/9pdq4zp363lj\" target=\"_blank\" rel=\"noreferrer noopener\">AirportSim<\/a><\/em>, the advanced airport ground handling simulator, arrives on Xbox Today. For the past few months, Polish studio MS Games have been hard at work bringing their highly-detailed airport experience to console. With the release of <em>AirportSim <\/em>on Xbox now on the horizon, Iceberg Interactive\u2019s Ben Kobs sat down with producer Krzysztof Stabry\u0142a to talk about their journey so far!<\/p>\n<p><strong>Can you tell us a little bit about the history of <em>AirportSim<\/em>? How long have you been working on it and how did the development go?<\/strong><\/p>\n<p>We\u2019ve been working on <em>AirportSim <\/em>since late 2021. We\u2019re all aviation fans at MS Games, but Mateusz, our CEO, has been a devoted aviation enthusiast since childhood. Not only does he have a pilot\u2019s license, but he has also been creating software for flight simulators since 2008. The idea of developing a ground handling simulator has been floating around in his head for a long time and we felt like that area was generally unexplored in the sim space, so we were eager to get to work on a sim focussing on ground operations.<\/p>\n<p>The development had its ups and downs, but it was a lot of fun. We had the opportunity to meet many wonderful people and collaborate with them to create our game. From actual ground handling companies to vehicle manufacturers, we were lucky to get access to meticulous technical documentation and first-hand insights into the intricacies of airport life, which made the development process a lot easier.<\/p>\n<figure class=\"wp-block-image size-full\"><img fetchpriority=\"high\" decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/08\/Xbox-Wire-Image-1-a9d06d3d0c8ce9aa42f6-scaled.jpg\" alt=\"AirportSim airfield\" class=\"wp-image-203448\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/08\/Xbox-Wire-Image-1-a9d06d3d0c8ce9aa42f6-scaled.jpg 2560w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/08\/Xbox-Wire-Image-1-a9d06d3d0c8ce9aa42f6-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/08\/Xbox-Wire-Image-1-a9d06d3d0c8ce9aa42f6-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/08\/Xbox-Wire-Image-1-a9d06d3d0c8ce9aa42f6-1536x864.jpg 1536w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/08\/Xbox-Wire-Image-1-a9d06d3d0c8ce9aa42f6-2048x1152.jpg 2048w\" sizes=\"(max-width: 2560px) 100vw, 2560px\"\/><figcaption class=\"wp-element-caption\"><em>Hustling and bustling<\/em><\/figcaption><\/figure>\n<p><strong>How exciting is it for you to be able to bring your game to a console like Xbox?<\/strong><\/p>\n<p>We are very excited to introduce <em>AirportSim <\/em>and the world of ground handling to Xbox. This will help us reach aviation enthusiasts who may not have access to the game otherwise. Bringing our game to a console like Xbox is a thrilling milestone for us, as it allows us to share our passion for aviation with a wider community!<\/p>\n<p><strong>What role does an active community play in the development of the game? How does fan feedback affect you?<\/strong><\/p>\n<p>During production, we received enormous amounts of support and feedback from our community. We launched a couple of demos for people to try out, and their feedback was invaluable in fine-tuning some features and fixing key issues before launch. The aviation community has always been a huge help in creating projects like this one, and their insights were crucial to our development process.<\/p>\n<p><strong>How important was it for you to give players a realistic experience in <em>AirportSim<\/em>? Can you elaborate on how realistic the game is compared to real-life ground handling?<\/strong><\/p>\n<p>It was important for us to deliver a realistic ground handling experience in <em>AirportSim<\/em>. We are proud to say that our mechanics are nearly identical to real life! We visited many airports and ground handling firms, and, during production, partnered with Welcome Airport Services, LS Airport Services, Warsaw Chopin Airport, and countless others. These partnerships provided us with enormous support.<\/p>\n<p>Of course, some procedures can vary from country to country, airline to airline, and even city to city. This means there may be some discrepancies as certain tasks might be performed differently than what some players are used to. That\u2019s why we decided to standardize these procedures. We wanted to keep things realistic, but also needed to ensure the game was cohesive and enjoyable for players.<\/p>\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"2560\" height=\"1440\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/08\/Xbox-Wire-Image-2-5aff51d9beb7f7c1f2ad-scaled.jpg\" alt=\"AirportSim loadng\" class=\"wp-image-203449\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/08\/Xbox-Wire-Image-2-5aff51d9beb7f7c1f2ad-scaled.jpg 2560w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/08\/Xbox-Wire-Image-2-5aff51d9beb7f7c1f2ad-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/08\/Xbox-Wire-Image-2-5aff51d9beb7f7c1f2ad-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/08\/Xbox-Wire-Image-2-5aff51d9beb7f7c1f2ad-1536x864.jpg 1536w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/08\/Xbox-Wire-Image-2-5aff51d9beb7f7c1f2ad-2048x1152.jpg 2048w\" sizes=\"(max-width: 2560px) 100vw, 2560px\"\/><figcaption class=\"wp-element-caption\"><em>Use the exact sequence of buttons right to get the GPU to work<\/em><\/figcaption><\/figure>\n<p><strong>What challenges have you faced in the design and execution?<\/strong><\/p>\n<p>Before we partnered with industry experts, one of the biggest challenges we faced was the lack of documentation and clear and detailed photos. Creating and recreating these models took a lot of time and effort and it was tough to start working on accurate models and representations. We dug through thousands of pages of documentation. It was a tedious and time-consuming task, but essential for the level of realism we were aiming for.<\/p>\n<p>Sound recording was another big hurdle. Airports are incredibly loud places! It\u2019s difficult to get clear audio recordings. But our sound designer, \u0141ukasz, did an amazing job navigating this and made sure everything sounds just right in the game.<\/p>\n<p><strong>So, what\u2019s next?<\/strong><\/p>\n<p>For now it\u2019s focussing on Xbox! The game is out today and we\u2019re stoked to see how it goes<strong>. <\/strong>We\u2019re proud of how it turned out, so make sure to check out <em><a href=\"https:\/\/www.xbox.com\/en-us\/games\/store\/airportsim\/9pdq4zp363lj\" target=\"_blank\" rel=\"noreferrer noopener\">AirportSim<\/a><\/em> on Xbox and enjoy the fulfilling experience of the duties of a ground crew member at various airports!<\/p>\n<div id=\"msp1722525098283\" class=\"\">\n<div class=\"ms-product-badge mspb-large\" data-product-id=\"9pdq4zp363lj\">\n<div class=\"mspb-primary-image\">\n\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9pdq4zp363lj\" target=\"_blank\" rel=\"noopener\">&#13;<br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/store-images.s-microsoft.com\/image\/apps.49694.14145438528550207.013e00fa-2552-401d-a4c1-7eed8078a088.0ddf82c1-b105-4853-a4ce-f66b3900b216?w=400&amp;h=600\" alt=\"AirportSim\" class=\"skip-lazy\"\/>&#13;<br \/>\n\t\t<\/a>\n\t<\/div>\n<div class=\"mspb-details\">\n<div class=\"mspb-feature-badges\">\n<div class=\"mspb-feature-badge xbox-live\">\n\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/assets.onestore.ms\/cdnfiles\/sfw-service-web-onestore-onerf-2017-11-8-12\/store\/common\/images\/xbllogo_black.png\" alt=\"Xbox Live\" class=\"skip-lazy\"\/>\n\t\t\t\t\t<\/div>\n<\/p><\/div>\n<h2>AirportSim<\/h2>\n<div class=\"mspb-secondary-details\">\n<div class=\"mspb-left-container\">\n<p>Iceberg Interactive<\/p>\n<div class=\"mspb-rating\">\n<p>&#13;<br \/>\n\t\t\t<span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span><span>\u2606<\/span>&#13;\n\t\t\t\t\t<\/p>\n<p>&#13;<br \/>\n\t\t\t<span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span><span>\u2605<\/span>&#13;\n\t\t<\/p>\n<\/p><\/div>\n<p>&#13;<br \/>\n\t\t\t\t<span class=\"mspb-msrp\">&#13;<br \/>\n\t\t\t<span>$39.99<\/span>&#13;<br \/>\n\t\t<\/span>&#13;<br \/>\n\t\t<span>$33.99<\/span>&#13;\n\t\t\t<\/p>\n<\/p><\/div>\n<div class=\"mspb-right-container\">\n<p>&#13;<br \/>\n\t\tPraised for its accuracy by real-life ground handling Crew, AirportSim is an Advanced Airport Ground Handling Simulator with true-to-life visuals and operations, licensed planes vehicles and airports, and live weather conditions using the METAR-system. Enjoy the varied tasks of an airport ground handler alone or with friends, making this an unforgettable experience.<\/p>\n<p>There is always so much to do!<br \/>\nEnjoy many of the accurate in-game tasks developed using documented knowledge and interviews with real-world airport ground handling staff:<br \/>\n\u2013 Follow me \u2013 Taxiing Aircraft Guidance<br \/>\n\u2013 Marshalling<br \/>\n\u2013 Securing an aircraft<br \/>\n\u2013 Connecting GPU<br \/>\n\u2013 Fuelling<br \/>\n\u2013 Handling Luggage<br \/>\n\u2013 Jetway manoeuvring<br \/>\n\u2013 Catering\u2026<br \/>\n\u2013 and more<\/p>\n<p>Real life Airports<br \/>\nFour true-to-life airports which we personally captured and carefully recreated, focusing on elements such as ground layouts, plane parking, lines, and gate numbers all matching real life. You can follow real aviation charts to move around!<\/p>\n<p>Gameplay Modes<br \/>\nThere are multiple gameplay modes within AirportSim,<br \/>\n\u2013 Scenario: Based on stacked flight plans, predefined weather conditions and tasks you&#8217;ll need to complete in sequence.<br \/>\n\u2013 Challenge: Feel like you can handle any situation at the airport? Test your skills by placing as high as possible on the scoreboard!<br \/>\n\u2013 Co-op: Together you can do more, and have more fun \u2013 invite your friends to join you on an adventure at one of the busy airports.<br \/>\n\u2013 Free Play: No rules here, explore airports at your own speed and do as you please. You can watch the planes come and go or get involved, you decide!\t<\/p>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/p><\/div>\n<\/div>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2024\/08\/01\/airportsim-has-landed-on-xbox\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] After a successful landing on PC back in October, AirportSim, the advanced airport ground handling simulator, arrives on Xbox Today. For the past few<\/p>\n","protected":false},"author":1,"featured_media":250274,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[160],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/250273"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=250273"}],"version-history":[{"count":0,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/250273\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/250274"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=250273"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=250273"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=250273"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}