{"id":232437,"date":"2024-06-14T18:09:26","date_gmt":"2024-06-14T18:09:26","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2024\/06\/14\/a-grand-achievement-in-emotional-game-design\/"},"modified":"2025-06-25T17:17:03","modified_gmt":"2025-06-25T17:17:03","slug":"a-grand-achievement-in-emotional-game-design","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2024\/06\/14\/a-grand-achievement-in-emotional-game-design\/","title":{"rendered":"A grand achievement in emotional game design"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p><em>Neva <\/em>is going to make me cry. It very nearly did at Summer Game Fest, as the game\u2019s introductory cinematics faded to black, literally just one minute into my time with the demo. I won\u2019t divulge what happens in those initial frames, but it shattered my heart. It also perfectly primed me for the heart-pounding danger and devastating beauty that I would get lost in for the next 45 minutes, alongside my new best friend, Neva the wolf.<\/p>\n<figure class=\"caas-figure\">\n<div class=\"caas-figure-with-pb\" style=\"max-height: 540px\">\n<div>\n<div class=\"caas-img-container caas-img-loader\" style=\"padding-bottom:56%\"><img decoding=\"async\" class=\"caas-img caas-lazy has-preview\" alt=\"Neva\" src=\"https:\/\/s.yimg.com\/ny\/api\/res\/1.2\/.oaUjonIpkLkIZRBFd736g--\/YXBwaWQ9aGlnaGxhbmRlcjt3PTk2MDtoPTU0MA--\/https:\/\/s.yimg.com\/os\/creatr-uploaded-images\/2024-06\/4ea25130-2a77-11ef-bf50-dd24875eb351\"\/><img decoding=\"async\" alt=\"Neva\" src=\"https:\/\/s.yimg.com\/ny\/api\/res\/1.2\/.oaUjonIpkLkIZRBFd736g--\/YXBwaWQ9aGlnaGxhbmRlcjt3PTk2MDtoPTU0MA--\/https:\/\/s.yimg.com\/os\/creatr-uploaded-images\/2024-06\/4ea25130-2a77-11ef-bf50-dd24875eb351\" class=\"caas-img\"\/><\/div>\n<\/div>\n<\/div>\n<p><figcaption class=\"caption-collapse\"><span class=\"caption-credit\"> Nomada Studio<\/span><\/figcaption><\/p>\n<\/figure>\n<p>Every aspect of <em>Neva <\/em>is breathtaking. It plays like a living watercolor illustration: Alba, the protagonist, has long, slender limbs, a cloud of silver hair and a flowing red cloak that drapes behind her elegantly with each leap and fall. Neva is a young white wolf, fluffy and energetic, and the two share an intense bond that\u2019s repeatedly reinforced and tested in the demo.<\/p>\n<p>The world of <em>Neva<\/em> feels slightly more grounded than that of <em>Gris<\/em>, the game that put Nomada Studio on the map in 2018, but it\u2019s still filled with layers of magic. The landscapes beyond the 2D plane that Alba and Neva traverse have incredible depth \u2014 dense forests hiding secrets and mountain ranges towering above wide valleys, sharp peaks piercing the sky in the far distance. The demo has lush glades draped in vines and weeping branches, sunlight streaming through the gaps in the leaves, as well as cave systems with dark, tight corridors. At times <em>Neva<\/em> takes the Frank Lloyd Wright approach to design, squeezing players through claustrophobic thickets that suddenly burst onto fields of thick green grass, the camera pulling back to show how small Alba and Neva really are in this space.<\/p>\n<figure class=\"caas-figure\">\n<div class=\"caas-figure-with-pb\" style=\"max-height: 540px\">\n<div>\n<div class=\"caas-img-container caas-img-loader\" style=\"padding-bottom:56%\"><img decoding=\"async\" class=\"caas-img caas-lazy has-preview\" alt=\"Neva\" src=\"https:\/\/s.yimg.com\/ny\/api\/res\/1.2\/CV3sqZlxkB0dTEjrutvx1w--\/YXBwaWQ9aGlnaGxhbmRlcjt3PTk2MDtoPTU0MA--\/https:\/\/s.yimg.com\/os\/creatr-uploaded-images\/2024-06\/4e995080-2a77-11ef-bb7d-cf2396a2a77f\"\/><img decoding=\"async\" alt=\"Neva\" src=\"https:\/\/s.yimg.com\/ny\/api\/res\/1.2\/CV3sqZlxkB0dTEjrutvx1w--\/YXBwaWQ9aGlnaGxhbmRlcjt3PTk2MDtoPTU0MA--\/https:\/\/s.yimg.com\/os\/creatr-uploaded-images\/2024-06\/4e995080-2a77-11ef-bb7d-cf2396a2a77f\" class=\"caas-img\"\/><\/div>\n<\/div>\n<\/div>\n<p><figcaption class=\"caption-collapse\"><span class=\"caption-credit\"> Nomada Studio<\/span><\/figcaption><\/p>\n<\/figure>\n<p>Trees, leaves, rocks and roots compose the game\u2019s sidescrolling playground, with sloping platforms and floating islands built mainly out of stone. Touches of fantastical alien technology appear with increasing frequency as the demo progresses, as do hordes of inky-black enemies with round white faces, mouths open in silent screams.<\/p>\n<p>Platforming in <em>Neva<\/em> is intuitive. There\u2019s minimal on-screen text in the game, and instead direction comes from the environment, soft highlights and sunkissed glows marking the proper paths in a way that feels completely natural. I flowed through most areas of the demo, leaping onto ledges with almost-subconscious impulses, knowing that I could trust the game\u2019s subtle instructions. There are areas of spiky blackness that Alba has to clear for Neva to be able to progress, and at times it\u2019s necessary to leave the little wolf behind for a moment, generating instant separation anxiety. Neva yelps and squeaks as she learns how to traverse the world, and they\u2019re heart-wrenching sounds. I was keenly aware of Neva with each jump, making sure she could follow my path, lingering to watch her complete big leaps, petting her after each success, and consistently calling out her name.<\/p>\n<div class=\"caas-iframe-wrapper\" data-embed-anchor=\"8cc00afa-4fad-5854-b89d-42d3d37ca29c\">\n<div class=\"caas-iframe youtube\" style=\"padding-bottom:56%\" data-type=\"youtube\">\n<blockquote data-src=\"https:\/\/www.youtube.com\/embed\/IRG8m0jBGEA?rel=0\" scrolling=\"no\"><p><noscript><iframe title=\"Neva | Gameplay Trailer | Coming 2024\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/IRG8m0jBGEA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/noscript><\/p><\/blockquote>\n<\/div>\n<\/div>\n<p>Alba\u2019s voice is fairy-like and the way she says, \u201cNeva? Neva. Nevaaa!\u201d has become an earworm I can\u2019t shake. In the days since coming home from Summer Game Fest and reuniting with my two small dogs, I\u2019ve been walking around the house saying, \u201cNeva?\u201d as if it were their names. It\u2019s been a very confusing time for them, but they\u2019ve gotten a few extra treats, so all\u2019s well.<\/p>\n<p>Combat in <em>Neva<\/em> feels as intuitive as platforming, with simple inputs that land satisfying hits of Alba\u2019s sword. The enemies, long-limbed creatures that appear out of dark pools in the ground, slash at Alba with their spiky fingers and throw lethal blobs at her, but one-on-one, they\u2019re fairly easy to dispatch. Alba is able to get incredibly close to each creature before she takes damage, and this generous proximity makes the fight scenes feel like dance, with constant action and minimal interruptions. I didn\u2019t die until I reached the boss fight at the end of the demo, where Neva and I had to fight off a giant creature, double jumping around it to slash at its legs and back, avoiding its attacks. I defeated the boss after three deaths, and the scene felt like an appropriate escalation of everything I\u2019d learned so far.<\/p>\n<figure class=\"caas-figure\">\n<div class=\"caas-figure-with-pb\" style=\"max-height: 540px\">\n<div>\n<div class=\"caas-img-container caas-img-loader\" style=\"padding-bottom:56%\"><img decoding=\"async\" class=\"caas-img caas-lazy has-preview\" alt=\"Neva\" src=\"https:\/\/s.yimg.com\/ny\/api\/res\/1.2\/cXY_6HFwanWe9IoVa9quiw--\/YXBwaWQ9aGlnaGxhbmRlcjt3PTk2MDtoPTU0MA--\/https:\/\/s.yimg.com\/os\/creatr-uploaded-images\/2024-06\/4ea7cf70-2a77-11ef-bf7f-85e52e7f57e0\"\/><img decoding=\"async\" alt=\"Neva\" src=\"https:\/\/s.yimg.com\/ny\/api\/res\/1.2\/cXY_6HFwanWe9IoVa9quiw--\/YXBwaWQ9aGlnaGxhbmRlcjt3PTk2MDtoPTU0MA--\/https:\/\/s.yimg.com\/os\/creatr-uploaded-images\/2024-06\/4ea7cf70-2a77-11ef-bf7f-85e52e7f57e0\" class=\"caas-img\"\/><\/div>\n<\/div>\n<\/div>\n<p><figcaption class=\"caption-collapse\"><span class=\"caption-credit\"> Nomada Studio<\/span><\/figcaption><\/p>\n<\/figure>\n<p>I\u2019m convinced that every preview of <em>Neva <\/em>(including this one) will mention how quickly and easily the game will make players cry, and I want to take a moment to recognize the magnitude of this achievement. The bond that Nomada Studio have built between Neva and Alba is incredibly powerful, and this type of emotional connection doesn\u2019t just happen when you put an animal and a human in the same scene. Neva is a constant source of anxiety and joy: The cub must be protected, at all costs, and she feels like a physical part of Alba\u2019s being, necessary to the protagonist\u2019s survival. <em>Neva<\/em> establishes their shared trauma and every following mechanic reinforces their partnership \u2014 protect, pet, repeat. Neva and Alba need each other, and their shared love resonates from each frame of the game.<\/p>\n<p>Guaranteed, <em>Neva<\/em> is going to make me cry.<\/p>\n<p><a data-i13n=\"cpos:1;pos:1\" href=\"https:\/\/neva.game\/\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:Neva;cpos:1;pos:1;elm:context_link;itc:0;sec:content-canvas\" class=\"link \"><em>Neva<\/em><\/a> is due out on <a data-i13n=\"cpos:2;pos:1\" href=\"https:\/\/www.engadget.com\/gaming\/pc\/\" data-ylk=\"slk:PC;cpos:2;pos:1;elm:context_link;itc:0;sec:content-canvas\" class=\"link \">PC<\/a> and <a data-i13n=\"cpos:3;pos:1\" href=\"https:\/\/www.engadget.com\/gaming\/playstation\/\" data-ylk=\"slk:PlayStation 5;cpos:3;pos:1;elm:context_link;itc:0;sec:content-canvas\" class=\"link \">PlayStation 5<\/a> this year, developed by Nomada Studio and published by Devolver Digital.<\/p>\n<hr\/>\n<p><em>Catch up on all of the news from Summer Game Fest 2024 <\/em><a data-i13n=\"cpos:4;pos:1\" href=\"https:\/\/www.engadget.com\/summer-game-fest\/\" data-ylk=\"slk:right here;cpos:4;pos:1;elm:context_link;itc:0;sec:content-canvas\" class=\"link \"><em>right here<\/em><\/a><em>!<\/em><\/p>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/www.engadget.com\/neva-hands-on-a-grand-achievement-in-emotional-game-design-180516649.html?src=rss\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Neva is going to make me cry. It very nearly did at Summer Game Fest, as the game\u2019s introductory cinematics faded to black, literally<\/p>\n","protected":false},"author":1,"featured_media":232438,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[159],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/232437"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=232437"}],"version-history":[{"count":0,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/232437\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/232438"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=232437"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=232437"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=232437"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}