{"id":231535,"date":"2024-06-12T19:18:48","date_gmt":"2024-06-12T19:18:48","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2024\/06\/12\/ara-history-untold-announces-release-date-multiplayer-details-and-more\/"},"modified":"2025-06-25T17:17:15","modified_gmt":"2025-06-25T17:17:15","slug":"ara-history-untold-announces-release-date-multiplayer-details-and-more","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2024\/06\/12\/ara-history-untold-announces-release-date-multiplayer-details-and-more\/","title":{"rendered":"Ara: History Untold Announces Release Date, Multiplayer Details, and More"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p>Earlier today on the Official Xbox Podcast episode, hosts Malik Prince and Jenn Panattoni spoke with President of Oxide Games, Marc Meyer, and Head of Ara for Xbox Game Studios, Brian Stone, as they stopped by to share more in-depth details on <em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/ara-history-untold\">Ara: History Untold<\/a><\/em>, including new details on its multiplayer\u00a0and \u2013 best of all \u2013 to share a release date: <strong><em>Ara: History Untold <\/em>will launch this September 24, 2024, for Windows PC, Steam, and will be available on day one with PC Game Pass<\/strong>!<\/p>\n<p><em>Watch the full podcast below \u2013 the Ara: History Untold section begins at 1:58:<\/em><\/p>\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\">\n<p>\n<iframe title=\"Xbox Games Showcase Deep Dives | Ara: History Untold &amp; Age of Mythology: Retold\" width=\"1200\" height=\"675\" src=\"https:\/\/www.youtube.com\/embed\/Pi6WEWn51H4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/p>\n<\/figure>\n<p>As they detail in the interview, the team at Oxide really wanted to make <em>Ara <\/em>distinctive in the historical grand strategy genre, by looking across the landscape of strategy games to identify common pain points they could address and explore ways they could shake things up. There are many things the team is excited to talk about when it comes to <em>Ara<\/em> and we\u2019ve highlighted some of the biggest news elements to come out of today\u2019s segment.<\/p>\n<h2 class=\"wp-block-heading\"><strong>Playing in a Living World<\/strong><\/h2>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/mountains_3-bf8adc05bf9894fc69e8.jpg\" alt=\"Ara: History Untold Screenshot\" class=\"wp-image-202430\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/mountains_3-bf8adc05bf9894fc69e8.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/mountains_3-bf8adc05bf9894fc69e8-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/mountains_3-bf8adc05bf9894fc69e8-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/mountains_3-bf8adc05bf9894fc69e8-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>One of the standout elements of <em>Ara: History Untold<\/em> that\u2019s immediately clear from the footage shown during the Official Xbox Podcast segment, and its screenshots, is just how beautiful and detailed the world looks. At a high level, you can easily see how the regions are divided, making them distinguishable from agricultural versus industrial, as well as resource deposits.<\/p>\n<p>\u201c<em>Ara<\/em>, at its core, is a classic turn-based historical grand strategy game that spans the scope of human history from ancient times all the way up to the modern era and beyond,\u201d explains Stone. \u201cBut it\u2019s also a game that (Oxide) has been really pouring a lot of modern elements into it. They\u2019ve made the look of the game something completely unique that you\u2019ve never seen before.\u201d<\/p>\n<p>Diving in closer, however, you see that this is a \u201cliving\u201d map with massive amounts of activity from planes flying overhead, garbage trucks going down the street, children playing in playgrounds, to wildlife living in dense jungles. It brings character to this game world and lets you connect with it in a way that you may not have before in other grand strategy games.<\/p>\n<p>\u201cThis is all randomly generated every time you build a new game. Every time you play again, you will get a different world. It\u2019s going to be full of all these different biomes,\u201d Meyer explains. \u201cIt\u2019s the living world; it\u2019s full of all types of interesting things we want the players to notice and to see\u2026 And it\u2019s a resource. That\u2019s part of the game. It\u2019s something you will harvest and get things from, and you will establish your nation here and you\u2019ll use that resource to improve the lives of your people and your citizens.\u201d<\/p>\n<h2 class=\"wp-block-heading\"><strong>Multiple Paths to Victory with Unique Leaders<\/strong><\/h2>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Leader_select-81228be73c5df003c1a7.jpg\" alt=\"Ara: History Untold Screenshot\" class=\"wp-image-202428\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Leader_select-81228be73c5df003c1a7.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Leader_select-81228be73c5df003c1a7-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Leader_select-81228be73c5df003c1a7-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/Leader_select-81228be73c5df003c1a7-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>Because there\u2019s so many ways to play through <em>Ara<\/em>, it was important for the team to make sure there were leaders for every playstyle, and we were shown that during the Official Xbox Podcast segment. There\u2019s a variety of traits that help define who these Leaders are, inspired in part by how they existed in the world.<\/p>\n<p>\u201cEach of the leaders has sort of this unique hero trait that that sets them apart from everyone else,\u201d explains Meyer. \u201cThey\u2019ve got these set of traits that they share with each other and they kind of dictate a little bit of the underlying pieces of their personality and they dictate how they\u2019re going to get along with each other\u2026 It lets us have a huge variety in the different leaders that we offer and so that playing each one of them is very different.\u201d<\/p>\n<p>Ultimately, the goal of <em>Ara <\/em>is, through your own means, to become the most prestigious nation on Earth. And you can do that across a lot of different types of gameplay strategies, from military conquest to religious victories to industry. Or become a beacon for other nations through prestige. \u201cThere are almost unbound ways to kind of go invest in kind of what you\u2019re building from that first little village,\u201d says Stone.<\/p>\n<p>\u201cAs your nation grows, and as you gather people, you\u2019ll gain claims that will let you take over pieces of land and grow your empire and find new places to build and new resources to exploit,\u201d Meyer adds. \u201cAnd so, it\u2019s all this self-fulfilling system where you grow so that you can grow more, and you can get more land and you can get more resources. And then you take those resources, and you refine them through our crafting system to produce amenities that will improve the quality of life of your people.\u201d<\/p>\n<h2 class=\"wp-block-heading\"><strong>Multiplayer and Simultaneous Turns<\/strong><\/h2>\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/crafting_workshop_1-cc7bd3fbb0b7c7557e12.jpg\" alt=\"Ara: History Untold Screenshot\" class=\"wp-image-202429\" srcset=\"https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/crafting_workshop_1-cc7bd3fbb0b7c7557e12.jpg 1920w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/crafting_workshop_1-cc7bd3fbb0b7c7557e12-768x432.jpg 768w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/crafting_workshop_1-cc7bd3fbb0b7c7557e12-1024x576.jpg 1024w, https:\/\/xxboxnews.blob.core.windows.net\/prod\/sites\/2\/2024\/06\/crafting_workshop_1-cc7bd3fbb0b7c7557e12-1536x864.jpg 1536w\" sizes=\"(max-width: 1920px) 100vw, 1920px\"\/><\/figure>\n<p>In many grand and turn-based strategy games, multiplayer sessions can be a challenge \u2014 trying to wrangle a dozen players in a single game can be a daunting task. But Oxide might have a solution here. They call it \u201cSimultaneous Turns\u201d and it involves all players resolving their Turns at the same time. While not wholly new to the genre, the way simultaneous turns are implemented in Ara is truly unique.<\/p>\n<p>\u201cThe way that works is you submit your actions, and everyone else in the world submits their actions at the same time, and then they all get resolved together,\u201d explains President of Oxide Games Marc Meyer. \u201cIt\u2019s not a situation where if you go first, you get to get the claim; the person who goes second doesn\u2019t get the claim. In this model, everyone goes at the same time. So, in multiplayer you really have a fair chance at everything.\u201d<\/p>\n<p>\u201cWe\u2019ve built all of that turn processing in the Azure Cloud, which means that it\u2019s all there, all running, all the time,\u201d adds Head of Ara History Untold for Xbox Game Studios Brian Stone. \u201cAnybody in any game can hot join, in or out. You can run games at any pace you want. If you want to play a game like one turn a day or one turn every 30 seconds. It doesn\u2019t matter. You can do that. You don\u2019t need to worry about who\u2019s hosting \u2014 it\u2019s like almost unlimited flexibility in terms of how you play.\u201d<\/p>\n<p>\u201cWe really wanted to remove all the barriers for multiplayer,\u201d says Meyer. \u201cYou can jump in and out of as many games as you want. You can take your turn when you have time and wait until it gets submitted. If your friend decides he doesn\u2019t want to play anymore, an AI can come in and take over for him, it doesn\u2019t mean the end of your entire world if you\u2019re playing online and you don\u2019t want to do that, you can stop, and you don\u2019t have to worry about destroying the game for everyone else who\u2019s playing.\u201d<\/p>\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n<p>Check out the entire <em>Ara: History Untold<\/em> deep-dive episode on the <a href=\"https:\/\/www.youtube.com\/watch?v=Pi6WEWn51H4\">Official Xbox Podcast<\/a> to hear more information around the details mentioned here as well as seeing the game in action. Look for <strong><em><a href=\"https:\/\/www.xbox.com\/en-US\/games\/ara-history-untold\">Ara: History Untold<\/a><\/em><\/strong> to launch on Windows PC, Steam, and with PC Game Pass on September 24, 2024.<\/p>\n<\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/news.xbox.com\/en-us\/2024\/06\/12\/ara-history-untold-release-date-multiplayer-details\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] Earlier today on the Official Xbox Podcast episode, hosts Malik Prince and Jenn Panattoni spoke with President of Oxide Games, Marc Meyer, and Head<\/p>\n","protected":false},"author":1,"featured_media":231536,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[160],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/231535"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=231535"}],"version-history":[{"count":0,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/231535\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/231536"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=231535"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=231535"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=231535"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}