{"id":218018,"date":"2024-03-28T17:09:31","date_gmt":"2024-03-28T17:09:31","guid":{"rendered":"https:\/\/michigandigitalnews.com\/index.php\/2024\/03\/28\/towerborne-mirrors-wagon-towerborne\/"},"modified":"2025-06-25T17:19:46","modified_gmt":"2025-06-25T17:19:46","slug":"towerborne-mirrors-wagon-towerborne","status":"publish","type":"post","link":"https:\/\/michigandigitalnews.com\/index.php\/2024\/03\/28\/towerborne-mirrors-wagon-towerborne\/","title":{"rendered":"Towerborne &#8211; Mirror\u2019s Wagon! &#8211; Towerborne"},"content":{"rendered":"<p> [ad_1]<br \/>\n<\/p>\n<div>\n<p>In Towerborne, you play as an Ace \u2013 a warrior defending the Belfry \u2013 and having multiple options to customize your character in game is important to the Stoic development team to offer our Towerborne community the best gaming experience possible.<\/p>\n<p>We sat down with Lead 3D Character Artist Jason Findley, Lead Concept Artist Jeff Murchie, and Art Director Pedro Toledo at Stoic to have an in-depth discussion relating to Towerborne\u2019s Ace customization station, AKA Mirror\u2019s Wagon.<\/p>\n<p><img fetchpriority=\"high\" decoding=\"async\" class=\"alignnone size-full wp-image-2111\" src=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Mirrors-Wagon-Image-1.png\" alt=\"Towerborne - Mirror's Wagon\" width=\"808\" height=\"542\" srcset=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Mirrors-Wagon-Image-1.png 808w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Mirrors-Wagon-Image-1-300x201.png 300w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Mirrors-Wagon-Image-1-768x515.png 768w\" sizes=\"(max-width: 808px) 100vw, 808px\"\/><\/p>\n<p><strong>Alright gentlemen let\u2019s go ahead and dive into it. First, what is Mirror\u2019s Wagon?<\/strong><\/p>\n<p><strong>Pedro:<\/strong> Mirror\u2019s Wagon is where players will take their Ace whenever they want to refresh their looks. Change their hair, trim their beard, increase the size of their eyes, change the color of their skin, their gender expression, their voice\u2026 It\u2019s where you reinvent your avatar, as frequently as you want.<\/p>\n<p><strong>Jeff:<\/strong> Mirror\u2019s Wagon is also a place where you can create an avatar that reflects you, or you can create something completely different and fantastic. You can change your avatar regularly or commit to a particular look!<\/p>\n<p><strong>Jason:<\/strong> It is certainly a place where players can express their own identity\u2026 you can also think of it as a FUN place to experiment, over time, to see what\u2019s possible!<\/p>\n<p><img decoding=\"async\" class=\"alignnone size-full wp-image-2095\" src=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Body.png\" alt=\"Towerborne - Mirror's Wagon - Body Type Options\" width=\"646\" height=\"515\" srcset=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Body.png 646w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Body-300x239.png 300w\" sizes=\"(max-width: 646px) 100vw, 646px\"\/><\/p>\n<p><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2103\" src=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Voice.png\" alt=\"Towerborne - Mirror's Wagon - Voice Options\" width=\"645\" height=\"511\" srcset=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Voice.png 645w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Voice-300x238.png 300w\" sizes=\"(max-width: 645px) 100vw, 645px\"\/><\/p>\n<p><strong>What were some of the challenges the team faced during the creative process of building a character <\/strong><strong>customizer?<\/strong><\/p>\n<p><strong>Pedro:<\/strong> Character customization systems are always a great creative and technical challenge: identifying where the value is, so we don\u2019t spend too many cycles on features that might not be important to players, and going nuts on the things we feel players will enjoy the most. We knew from the beginning that we wanted players to have as much freedom as possible, and it takes a lot of dedication from all areas of development to support that\u2026 but we\u2019re confident players will enjoy it.<\/p>\n<p><strong>Jason:<\/strong> The overall challenge for the team was to make sure we enabled Players to express themselves as much as possible, while remaining true to the art and character design vision for the game.<\/p>\n<p><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-2119 size-large\" src=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Scar-1024x577.png\" alt=\"Towerborne - Mirror's Wagon - Details\" width=\"1024\" height=\"577\" srcset=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Scar-1024x577.png 1024w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Scar-300x169.png 300w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Scar-768x433.png 768w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Scar-1536x865.png 1536w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Scar.png 1603w\" sizes=\"(max-width: 1024px) 100vw, 1024px\"\/><\/p>\n<p><strong>How important was it for the team to provide a wide variety of character customizations?<\/strong><\/p>\n<p><strong>Pedro:<\/strong> While there\u2019s no such thing as unlimited customization, we wanted to support a system that gave players freedom to express themselves in multiple fun ways. We wanted it to be simple, to not depend on complex rules for how things can be mixed and matched, so players could find their own unique looks.<\/p>\n<p><strong>Jeff:<\/strong> I think the trick is to create customizable parts that are flexible and combine to make both expected and unexpected results.\u00a0I believe in creating parts that work well with each other: it increases the creative scope of the player and gives the impression of creation with few limits.<\/p>\n<p><strong>Jason:<\/strong> \u201cNo limits\u201d was the feeling we were looking to convey! The important part was providing options that were easy for a player to utilize, while still giving options, and we can\u2019t wait for players to get their hands on it. \ud83d\ude00<\/p>\n<p><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2127\" src=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Mirrors-Wagon-Color-Options-618x1024.png\" alt=\"Towerborne - Mirror's Wagon - Color Options\" width=\"618\" height=\"1024\"\/><\/p>\n<p><strong>Players can change and customize their Ace at any point in the game, meaning players are not tied into one single look.\u00a0Was this always the case?<\/strong><\/p>\n<p><strong>Jeff:<\/strong> As far as I can remember, this was always the case.\u00a0 I personally like the freedom our system offers.\u00a0If you feel dedicated to your look, you can stick with it.\u00a0For some players, customization is a very fun part of the game, more important to some players than others and by not locking those customizations into one look, it creates an environment that invites the player back.<\/p>\n<p><strong>Pedro:<\/strong> We knew we wanted players to be able to change their looks whenever they wanted. Players like customizing their avatars and building these character systems can be fun! It was a win-win for us.<\/p>\n<p><strong>Jason:<\/strong> Since I joined the Stoic team over two years ago, it\u2019s always been understood that players love expressing themselves.\u00a0And giving them the freedom to do that, when they want, felt like a no-brainer.<\/p>\n<p><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2169\" src=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Lips-1024x577.png\" alt=\"Towerborne - Mirror's Wagon - Lips\" width=\"1024\" height=\"577\" srcset=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Lips-1024x577.png 1024w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Lips-300x169.png 300w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Lips-768x433.png 768w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Lips-1536x865.png 1536w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Lips.png 1605w\" sizes=\"(max-width: 1024px) 100vw, 1024px\"\/><\/p>\n<p><strong>How do you balance player customization options against the artistic aesthetic of Towerborne?\u00a0An example would be different face features for one Ace to look like a human, while others like elves or creatures from another planet.\u00a0\u00a0<\/strong><\/p>\n<p><strong>Jeff:<\/strong> This is always a struggle, and there are a lot of opinions on how far to push in either direction.\u00a0 We have been thoughtful about creating content that fits directly into the narrative of our world: customization options that feel grounded, real-world but romanticized.\u00a0Most of our options complement the cultures and narrative of the Towerborne world.\u00a0That said, we do want to allow for more freedom of expression.\u00a0We want to offer some customization options that feel unique and push the boundaries to some extent.\u00a0As our game grows, so will our understanding of how far we can push those boundaries.\u00a0We want players to have fun and create expressive characters, but we also want each player character to still feel like it relates directly back to the world of Towerborne.<\/p>\n<p><strong>Pedro:<\/strong> Exactly, Towerborne will keep expanding and so will our characters. Besides that, Aces are not like other people in Towerborne: their connection with the Umbra makes them special.<br \/>\nThat can be represented by their unique skin colors, bug eyes, pointy ears\u2026 By exploring this idea, we can give players all sorts of fun, cool, wacky options that are still grounded in our world.<\/p>\n<p><strong>Jason:<\/strong> Towerborne is a weird and whimsical place:\u00a0familiar, but seemingly without limits. The intention with Mirror\u2019s Wagon is to empower players to experience that when expressing themselves, and we are confident they will have fun with it!<\/p>\n<p><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2135\" src=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Skin-Gif.gif\" alt=\"Towerborne - Mirror's Wagon - Skin\" width=\"565\" height=\"319\"\/><\/p>\n<p><strong>What are the team\u2019s favorite features in Mirror\u2019s Wagon?<\/strong><\/p>\n<p><strong>Jeff:<\/strong> I love playing with the hairstyle and facial hair customizations, in part because this was one of the concept team\u2019s main areas of focus.\u00a0I love the variety of hairstyles and facial hair.\u00a0There are traditional styles, modern, fantastic, and even some Victorian or old-world looking hairstyles which really fit the tone of the game.<\/p>\n<p><strong>Pedro:<\/strong> I really like our eyes. Being able to use 2D eyes on 3D characters really added to the cel-shaded look and allowed us to offer customization options that are not always possible in traditional 3D characters in games.<\/p>\n<p><strong>Jason:<\/strong> I think you\u2019d get different answers from different team members, but personally, I love finding a hair\/facial hair\/nose\/eye\/ear that speaks to me, in the moment, and finding all the different options that I can pair with it to create a real \u201ccharacter.\u201d However, I\u2019ve heard other team members declare that being able to find options that represent themselves is very satisfying, so we try to do both!<\/p>\n<p><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2143\" src=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Hair-Gif.gif\" alt=\"Towerborne - Mirror's Wagon - Hair\" width=\"578\" height=\"322\"\/><\/p>\n<p><strong>Will Mirror\u2019s Wagon continue to evolve with each Towerborne season?<\/strong><\/p>\n<p><strong>Jeff:<\/strong> Like gear sets and weapons, we intend to add to our library of options.\u00a0As the game evolves and new styles are introduced, there will be opportunities to grow.\u00a0The more we create, the more we realize we can iterate and make new, compelling options for all players.\u00a0Once the game comes out, we\u2019ll also come to understand what the Towerborne community wants, which will help us focus our efforts in delivering content that is highly desired.<\/p>\n<p><strong>Pedro:<\/strong> It will certainly keep evolving and expanding. Not only regarding the number of options available for each category, but possibly new categories too. As a team we have all worked on several different character systems in the past, there\u2019s still more we know we can do, and I\u2019m sure players will have fun with that.<\/p>\n<p><strong>Jason:<\/strong> The team already has ideas about updating what\u2019s already possible in the game.\u00a0We\u2019ll also be listening to what players think we should add to our current options!<\/p>\n<p><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2161\" src=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Complexion-1024x575.png\" alt=\"Towerborne - Mirror's Wagon - Complexion\" width=\"1024\" height=\"575\" srcset=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Complexion-1024x575.png 1024w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Complexion-300x169.png 300w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Complexion-768x431.png 768w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Complexion-1536x863.png 1536w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Complexion.png 1604w\" sizes=\"(max-width: 1024px) 100vw, 1024px\"\/><\/p>\n<p><strong>Do you know how many customization combinations are possible? (Yes, someone please do the math.)<\/strong><\/p>\n<p><strong>Jeff:<\/strong> Haha, no.\u00a0Not me.\u00a0A lot.\u00a0 Maybe Jason knows the numbers?<\/p>\n<p><strong>Pedro:<\/strong> Oh\u2026 more than I can count.<\/p>\n<p><strong>Jason:<\/strong> Geez\u2026I\u2019m <em>really<\/em> bad at math.\u00a0But, if I\u2019m right, it\u2019s north of 572,832,000 (that\u2019s not including color or texture-based options, and transforms on eyes, because it\u2019s too early in the morning for me to figure that out with any confidence.<\/p>\n<p><strong>(Writer\u2019s note: I was kidding\u2026 but Jason did in fact <\/strong><strong>attempt to do the math.)<\/strong><\/p>\n<p><img loading=\"lazy\" loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2151\" src=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Mirrors-Wagon-Image-copy-1920X1080-1024x576.png\" alt=\"Towerborne - Mirror's Wagon\" width=\"1024\" height=\"576\" srcset=\"https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Mirrors-Wagon-Image-copy-1920X1080-1024x576.png 1024w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Mirrors-Wagon-Image-copy-1920X1080-300x169.png 300w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Mirrors-Wagon-Image-copy-1920X1080-768x432.png 768w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Mirrors-Wagon-Image-copy-1920X1080-1536x864.png 1536w, https:\/\/towerborne.azureedge.net\/wp-content\/uploads\/2024\/03\/Mirrors-Wagon-Image-copy-1920X1080.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\"\/><\/p>\n<p><strong>Pedro:<\/strong> The whole art team is super excited to see how players will choose to build their Aces. We\u2019re proud of the system we built, and we hope you will all have as much fun playing it as we did building it.<\/p>\n<p><strong>Jason:<\/strong> What Pedro said!<\/p>\n<p>\u00a0<\/p>\n<p><strong>Towerborne is still under development, and game content presented in this article is not final.<\/strong> Towerborne will be released later this year. For more information visit our <a href=\"https:\/\/go.towerborne.com\/InsiderProgram\">website<\/a>, our <a href=\"https:\/\/go.towerborne.com\/discord\">Discord<\/a>, and our social media channels: <a href=\"https:\/\/go.towerborne.com\/tiktok\">TikTok<\/a>, <a href=\"https:\/\/go.towerborne.com\/Instagram\">Instagram<\/a>, and <a href=\"https:\/\/go.towerborne.com\/Twitter\">Twitter\/X<\/a>.<\/p>\n<p>Follow our <a href=\"https:\/\/go.towerborne.com\/twitch\">Towerborne Twitch channel<\/a> for an upcoming Mirror\u2019s Wagon Stream with the development team!<\/p>\n<p>Defend the Belfry!<\/p>\n<\/p><\/div>\n<p>[ad_2]<br \/>\n<br \/><a href=\"https:\/\/www.towerborne.com\/towerborne-will-give-players-numerous-ace-customization-options-with-mirrors-wagon\/\">Source link <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>[ad_1] In Towerborne, you play as an Ace \u2013 a warrior defending the Belfry \u2013 and having multiple options to customize your character in game<\/p>\n","protected":false},"author":1,"featured_media":218019,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_uf_show_specific_survey":0,"_uf_disable_surveys":false,"footnotes":""},"categories":[160],"tags":[],"_links":{"self":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/218018"}],"collection":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/comments?post=218018"}],"version-history":[{"count":1,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/218018\/revisions"}],"predecessor-version":[{"id":333227,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/posts\/218018\/revisions\/333227"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media\/218019"}],"wp:attachment":[{"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/media?parent=218018"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/categories?post=218018"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/michigandigitalnews.com\/index.php\/wp-json\/wp\/v2\/tags?post=218018"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}